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  1. #61
    Player Juxtaposition's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.

    Disable the ability to confirm Bastion status. No body cares enough about checking Bastion status in Windurst to forsake location convenience.
    (4)

  2. #62
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    If they were having these issues and they posted about it on the forums, I'm sure many good suggestions could of been made before the update. :/ Not that we know better, but things a designer can come up with may seem a good compromise when to the players it really isn't. The current situation is pointless and doesn't help players at all.

    When we see stupid design choices and aren't told the reason for them everyone gets annoyed.
    (0)

  3. #63
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Runespider View Post
    Why put the NPC's in Heavens tower?..

    What's the point adding NPC's to starter cities to make it easier and put them so far out of the way? Put them right next to the OP NPC.

    This means it's pretty much the same distance for me to goto port jeuno as Heavens tower, pointless.
    If I'm not entirely mistaken didnt they move the Outpost Warp NPCs because of this too a few years back? Doesn't make much sense to put the Abyssea NPCs there after moving the OP NPCs out.
    (0)

  4. #64
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Seriha View Post
    I'd think the Horst warp should have some kind of restriction to not totally antiquate the airships. I guess having Shinryu cleared then like 2500 cruor a pop should do it. Decent for emergencies, but not something you'd wanna rely on.
    The Airships are, for the most part, already obsolete. Depending on the Airship schedules, it's often faster to OP to Qufim Island and run to Jeuno, or, warp to Whitegate and pay the Warp Taru to send you to Ru'Lude Gardens.

    I'm just hoping for a faster mode of transportation. Once the 'Lure of the Wildcat' NPCs offered a quick and cheap warp to Whitegate, I immediately set my Home Point in Windurst Woods. I'd love to do so again, but I need a method of travel to Port Jeuno that's comparable to the 'Lure of the Wildcat' NPCs.
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  5. #65
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Camate View Post
    ...Uh oh...they are on to us...
    You totally deserve a Kupo Cookie for this~
    (0)

  6. #66
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Juxtaposition View Post
    Disable the ability to confirm Bastion status. No body cares enough about checking Bastion status in Windurst to forsake location convenience.
    I do care for bastion status updates just like I actually check campaign intel. Considering it's one over all system, I'm pretty sure they can't pick and choose which NPC suddenly omits which information, but maybe XI is designed differently.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #67
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Why wouldnt it be just as easy to put the NPC just outside the mog in Walls? Does Heavens Tower count as its own zone completely? If it cant be done then there is no way a warp taru to Heavens Tower would work either.
    How about taking the synergy out of Walls and put the Abyssea NPC next to the mog instead? Most people in Windy go to Waters for their synergy work now. Alternatively the NPC could be put where the synergy is now in Waters and people could go to the Walls synergy set up. It is closer to the AH anyway which would be useful.
    (0)
    Last edited by annewandering; 05-11-2011 at 04:11 AM.

  8. #68
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Krisan View Post
    You totally deserve a Kupo Cookie for this~
    Kupo cookies...are...made of...people... *dies*


    The above is totally nonsense! Just kidding!


    Last edited by MHMU; Today at 03:15 PM.
    (0)

  9. #69
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by annewandering View Post
    Does Heavens Tower count as its own zone completely?
    Yes.
    Haven't you ever noticed the zone loading before when you step on the teleporter?
    (1)

  10. #70
    Player Megatron's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    36
    Character
    Skywarp
    World
    Siren
    Main Class
    RNG Lv 90
    its so simple delete 20 or so of those completly useless NPC's delete a tree or 2 and fix it..... na you know what dont bother. ill jsut stay in jueno lol.
    (2)

    90 BLM, RDM, SMN, NIN, BST, DRG, SAM, WAR, PLD, BLU, RNG...

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