If they were having these issues and they posted about it on the forums, I'm sure many good suggestions could of been made before the update. :/ Not that we know better, but things a designer can come up with may seem a good compromise when to the players it really isn't. The current situation is pointless and doesn't help players at all.
When we see stupid design choices and aren't told the reason for them everyone gets annoyed.
The Airships are, for the most part, already obsolete. Depending on the Airship schedules, it's often faster to OP to Qufim Island and run to Jeuno, or, warp to Whitegate and pay the Warp Taru to send you to Ru'Lude Gardens.
I'm just hoping for a faster mode of transportation. Once the 'Lure of the Wildcat' NPCs offered a quick and cheap warp to Whitegate, I immediately set my Home Point in Windurst Woods. I'd love to do so again, but I need a method of travel to Port Jeuno that's comparable to the 'Lure of the Wildcat' NPCs.
-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
Dark Knight ~ 90: Yes I actually use a Scythe.
Why wouldnt it be just as easy to put the NPC just outside the mog in Walls? Does Heavens Tower count as its own zone completely? If it cant be done then there is no way a warp taru to Heavens Tower would work either.
How about taking the synergy out of Walls and put the Abyssea NPC next to the mog instead? Most people in Windy go to Waters for their synergy work now. Alternatively the NPC could be put where the synergy is now in Waters and people could go to the Walls synergy set up. It is closer to the AH anyway which would be useful.
Last edited by annewandering; 05-11-2011 at 04:11 AM.
Kupo cookies...are...made of...people... *dies*
The above is totally nonsense! Just kidding!
Last edited by MHMU; Today at 03:15 PM.
its so simple delete 20 or so of those completly useless NPC's delete a tree or 2 and fix it..... na you know what dont bother. ill jsut stay in jueno lol.
90 BLM, RDM, SMN, NIN, BST, DRG, SAM, WAR, PLD, BLU, RNG...
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