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  1. #51
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    Kill off 20 or more NPCs in a more convenient zone... That'll solve the memory issue...
    (0)

  2. #52
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Runespider View Post
    Although it's kinda crappy...if this is the real reason and it woudl be so difficult to put it anywhere else..then just add a quest to allow us to zone out of the mog house right into heavens tower. When you zone into heavens tower you get warped in anyway so it's not that far fetched.
    I'll be the first to admit I never touch windy even if I had the ability to blow up it in a second, but is there a MH in heaven's tower? I haven't been there since...ever.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  3. #53
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Runespider View Post
    Although it's kinda crappy...if this is the real reason and it woudl be so difficult to put it anywhere else..then just add a quest to allow us to zone out of the mog house right into heavens tower. When you zone into heavens tower you get warped in anyway so it's not that far fetched.
    Honestly, would just settle for a warp Taru outside the Wall's house that zapped you straight into the Tower. This is the best solution in terms of consistency, since Windy already has Warp Taru's all over the place to help you get around.
    (5)

  4. #54
    Player Didgist's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    25% movement speed in cities. Fixed. Also You could just toss a new teleporter Taru in Heavens Tower and change the other 4 to teleport players in sequence.

    For Example:
    Port warps to Woods
    Woods warps to Walls
    Walls warps to Heaven's Tower
    Heaven's Tower warps to Waters
    Waters warps to Port.

    Can I work for you?
    (1)
    2-09-11

  5. #55
    Player Krisan's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Elexia View Post
    I'll be the first to admit I never touch windy even if I had the ability to blow up it in a second, but is there a MH in heaven's tower? I haven't been there since...ever.
    No there isn't, Heaven's Tower is the Metalworks and Chateau of Windurst. (Ru'Lude Gardens also falls in this category, but it's the sole exception wherein it actually has a moghouse.)
    (0)

  6. #56
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Quote Originally Posted by Elexia View Post
    I'll be the first to admit I never touch windy even if I had the ability to blow up it in a second, but is there a MH in heaven's tower? I haven't been there since...ever.
    Nope. it's completely out of the way and takes a lot of time to get there compared to the other locations.

    Honestly, would just settle for a warp Taru outside the Wall's house that zapped you straight into the Tower. This is the best solution in terms of consistency, since Windy already has Warp Taru's all over the place to help you get around.
    I agree, I would personally like a warp taroo to Heaven's tower.
    (2)

  7. #57
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'll second the warp tarus, and to add to that, change the existing ones so you can simply select your destination of them being paired off. Thus, one could choose the one in the port and go to waters or woods instead of just walls. From there, add the tower to the list.
    (4)

  8. #58
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Runespider View Post
    Although it's kinda crappy...if this is the real reason and it woudl be so difficult to put it anywhere else..then just add a quest to allow us to zone out of the mog house right into heavens tower. When you zone into heavens tower you get warped in anyway so it's not that far fetched.
    I think something along these lines could actually work.

    In lieu of a Mog House exit into Heaven's Tower, SE could add one of those Teleport Wizard tarus near the Outpost NPC in Port Windurst or the Whitegate Warp NPC in Windurst Woods. I wouldn't mind using Teleport NPCs that warp players between Heaven's Tower and their location in Port Windurst/Windurst Woods.

    Also, if you're still listening Camate, could you pass along a suggestion to the Dev Team to permit the 3 nation Abyssea NPCs (probably the Horst clones) to warp players to Horst in Port Jeuno?

    If that can be made reality (along with a quick way to access the Abyssea NPCs in Heaven's Tower), I will gladly do my part in easing congestion in Port Jeuno by setting my Home Point in Windurst once again.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  9. #59
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quote Originally Posted by Greatguardian View Post
    It's okay, Camate. Deep down we all know Shantotto is hogging the server resources for the other zones as part of her scheme for world domination.
    ...Uh oh...they are on to us...
    (19)
    Devin "Camate" Casadey - Community Team

  10. #60
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'd think the Horst warp should have some kind of restriction to not totally antiquate the airships. I guess having Shinryu cleared then like 2500 cruor a pop should do it. Decent for emergencies, but not something you'd wanna rely on.
    (0)

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