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  1. #11
    Player BorkBorkBork's Avatar
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    Apr 2011
    Posts
    69
    nyuk nyuk nyuk They managed to make navigating Windhurst even worse.
    (0)

  2. #12
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    SE, do the people in charge of NPC placement have a grudge against Windurst? Why are they so thoroughly terrible at placing NPCs in sensible locations?

    First, the original position for the Outpost NPC in Port Windurst (by the exit to Sarutabaruta) was about as far as humanly possible from the Mog House and the rest of Windurst.

    Now, the new Abyssea NPCs are in Heaven's Tower. Why in the hell would anyone place the NPCs there? There is no reason for Windurst people to go anywhere near Heaven's Tower unless they're doing quests. A full 45 seconds of Flee cannot take a player from the Mog House to Heaven's Tower. Oh, and Windurst players are the only ones who have to zone to reach their Abyssea NPCs. Numerous people at SE should have caught and corrected this oversight. Absolutely ridiculous.

    On another note...

    SE, this is only half of the solution to overcrowding in Port Jeuno. Here's why:

    1) Port Jeuno is current the central city hub in the game. Many players will crowd the central hub mainly to see /shouts and organize pickup runs. These players will not leave the central hub unless they can see /shouts and organize pickup runs from any city zone. To encourage players to spread out among the cities, SE, you must first implement a /city chat channel (with some restrictions as to prevent abuse and spam affecting all cities at once).

    2) In lieu of a /city chat channel, SE, you must implement teleportation NPCs that directly link the 3 nations with Jeuno (much like the NPCs linking the 3 nations with Whitegate). Using the Outpost to Qufim Island or traveling to Jeuno via 2 NPC warps (home nation to Whitegate, Whitegate to Ru'Lude Gardens) do not count as practical solutions. A direct link between the 3 nations and Jeuno will only somewhat alleviate the congestion in Port Jeuno. Many players will still choose to set their Home Points there.

    Se, if you want players to congregate in cities outside of Port Jeuno, it must be convenient for the players to do so. I really want to set my Home Point in Windurst, but until it's convenient to do so, my Home Point stays in Port Jeuno.
    (4)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #13
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Quote Originally Posted by mistmonster View Post
    This has got to be the weirdest, most inconvenience please to put a useful NPC. Might as well put them in Toraimarai Canal
    This. Good job, SE.
    (1)

  4. #14
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    SE, do the people in charge of NPC placement have a grudge against Windurst? Why are they so thoroughly terrible at placing NPCs in sensible locations?
    Not just windy. If you are not bastokan, when in bastok your signet is clear in the metalworks. In sandy, the outpost warp npc was way away form the mog. Now its way away form the signet guy instead (easy solution: Make 1 of those 2 gate guards nearby into a signet NPC. South sandy has 2 why not north?). Some of the dominion ops NPC's placements convince the majority of players to stick to the same 2-3 ops because of the walk involved to kill just 5 monsters and return. Most of the airship dock/boat dock NPC who tell you when the dang thing arrives were inside the dock area for years before extra NPCs were added outside. Selbina still doesn't have one you can reach without paying 1st.

    tl/dr; NPC placement has always sucked
    (0)

  5. #15
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    They're trying to utilize a zone that doesn't get much attention.
    Not saying it's a good idea, haha.
    (0)

  6. #16
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    I think it's a terrible idea to put them in Heaven's Tower. Depending on which is closest to the mog house and generally most accessible, I will probably change my home city to Bastok or San d'Oria.
    (0)

  7. #17
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by HFX7686 View Post
    I think it's a terrible idea to put them in Heaven's Tower. Depending on which is closest to the mog house and generally most accessible, I will probably change my home city to Bastok or San d'Oria.
    It seems Port San d'Oria's Abyssea NPCs are somewhat near the mog house, not too far from the auction house as well... Decent placing, even though you can't pick up signet nearby, rendezvous point, porter moogle, artifact storer and outpost warper aren't in this same zone.

    For Port Bastok, the Abyssea NPCs are located nearby the mog house. Nearby is the rendezvous point, you have to run across the bridge to pick up signet, wildcat whitegate warper lives past the bridge too, you're likely to get stopped by cutscene of airship docking or flying off. The auction house, porter moogle, artifact storer and outpost warper are located in a different zone.

    And then there's Windurst... "Jeeze!" Enough said...

    So yeah, for those of you saying, "Nobody gets signet anyways!" Keep in mind, he's got some goodies such as instant warp and instant reraise scrolls...
    (0)

  8. #18
    Player Jalonis's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Minela
    World
    Phoenix
    Main Class
    DNC Lv 99
    What's truly sad, is even if you're standing at the Windurst Walls AH, it's probably quicker to warp to Port Jeuno and run to the currently existing npcs than it is to run into Heaven's Tower.

    And if you happen to be in Windurst Woods at the AH (The only relatively compact Windurst zone), you're really screwed because you have to either run to the teleport NPC (which takes you to Windurst Waters, and then have to run to the zoneline to Windurst Walls, or run to the moghouse which is completely across the zone, then backalley it to Windy Walls, then run across THAT zone to get to Heaven's Tower, do ANOTHER zone change, and finally talk to the NPCs.

    This is a joke. It has to be.
    (1)

  9. #19
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Jalonis View Post
    What's truly sad, is even if you're standing at the Windurst Walls AH, it's probably quicker to warp to Port Jeuno and run to the currently existing npcs than it is to run into Heaven's Tower.

    And if you happen to be in Windurst Woods at the AH (The only relatively compact Windurst zone), you're really screwed because you have to either run to the teleport NPC (which takes you to Windurst Waters, and then have to run to the zoneline to Windurst Walls, or run to the moghouse which is completely across the zone, then backalley it to Windy Walls, then run across THAT zone to get to Heaven's Tower, do ANOTHER zone change, and finally talk to the NPCs.

    This is a joke. It has to be.
    I had hope for sensible NPC placement in Windurst after the Outpost NPC was moved close to the Port Windurst Mog House and SE placed the Porter Moogle fairly close to the Outpost NPC. It made sense.

    I thought these new Abyssea NPCs would show up either in the circular commons area in Windurst Woods (say, near the fabulous Whitegate Warp NPC) or near the Outpost NPC.

    But no.

    SE instead chose to place the Abyssea NPCs in, perhaps, the absolute worst place in Windurst. Admittedly, I have not put any thought into this yet, but is there a more inconvenient place for these NPCs than Heaven's Tower?
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  10. #20
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Yeah, putting the Abyssea warper in heaven's tower is definitely not gonna make me change HP from port jeuno.

    Please change this before even bringing the servers back up. It is a really bad idea. Somewhere in Port Windurst, like near the airship docks would be fine. somewhere central in Windurst Woods would work too. Just not in Heavens Tower, please.
    (0)

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