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  1. #91
    Player Volkai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    289
    Character
    Volkai
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    It seems to me as though the simple solution to this is to add a(nother) tarutaru NPC, in the place the Abyssea NPCs would have gone had there not been memory issues, that will warp you directly to the location of the Abyssea NPCs in Heaven's Tower.

    You could even give him some cheesy text like "I know you adventurer-wenturers are so eager-weager to help-ey out-ey {first Abyssea NPC name I don't remember, possibly with Tarutaru accent distortion} and {second Abyssea NPC name I don't remember, possibly with Tarutaru accent distortion}, so I'll send you right to them if you wanty!"
    (2)
    "Don't take life too seriously, you can't get out of it alive."

    Adoulin is installed but still not lighting up on your title screen? Here's what to do:
    Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.

  2. #92
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Was Dr. Weird in charge of NPC Placement?

    Dr. Weird: "GENTLEMEN! BEHOLD! I have place Abyssea NPCs next to the Star Sibyl!"

    Steve: "Um.. that's great boss. So.. you do that for science?"

    Dr Weird: "NO! I did it because it was free, and she was drunk and didn't know what she was doing!"
    (4)

  3. #93
    Player Volkai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    289
    Character
    Volkai
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Chocobits View Post
    Was Dr. Weird in charge of NPC Placement?

    Dr. Weird: "GENTLEMEN! BEHOLD! I have place Abyssea NPCs next to the Star Sibyl!"

    Steve: "Um.. that's great boss. So.. you do that for science?"

    Dr Weird: "NO! I did it because it was free, and she was drunk and didn't know what she was doing!"
    Good comedy, but... someone hasn't been keeping up with the dev tracker. <.<;
    (0)
    "Don't take life too seriously, you can't get out of it alive."

    Adoulin is installed but still not lighting up on your title screen? Here's what to do:
    Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.

  4. #94
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Quote Originally Posted by Tannlore View Post
    We do not speak of Shantotto's plans!! The Mistress may be watching..... >.>;
    "The Mistress" can eat my scythe. Leave the NPCs in Heaven's Tower. At least now you have a reason to go there.
    (1)
    Cardfight!! Vanguard is the best TCG of all time.

  5. #95
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Panthera View Post
    How about make an NPC in Port Windy etc. that can port you to heaven's tower then?
    They could just alter the current tele-tarus to have a selection screen of where in windurst you want to go (and warp between each other) while adding a 5th one in heaven's tower.
    (1)

  6. #96
    Player Firebert_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    85
    Character
    Firebert
    World
    Lakshmi
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    We appreciate the time you took to reply.
    We figured it was PS2 limitations.
    Greatguardian is right about Shantotto's plan.
    She's conquering the Windurst nation.
    (2)
    To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...

  7. #97
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    what about moving the abyssea NPC in Jeuno?

    where it is now is above an AH in port jeuno and near the NPC to store seals like KS seals and such.

    Didn't the notes say you guys removed syngery things out of upper jeuno? what about putting the abyssea NPCs where the second AH is by the church and remove those AH npcs?

    The way to make heaven's tower more convenet would be put a poter moogle in there and a nomad moogle if the abyssea NPCS have to be there. it would be added help if you put the KI set store NPC there too.

    you can put them on the bottem floor of heaven's tower so people are not starring at those things and the abyssea NPC
    (0)
    Last edited by Rambus; 05-13-2011 at 12:02 AM.

  8. #98
    Player Baleoce's Avatar
    Join Date
    May 2011
    Posts
    1
    Character
    Baleoce
    World
    Cerberus
    Main Class
    SMN Lv 95
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    Thank you for the explanation Apologies if this has been suggested already. But might I suggest to the development team, that if there is an issue with memory in regards to confirming Bastion conditions, that this can be worked around with the following method.

    Allow players who have completed the Windurst Quest "Flower Child" (the ability to exit to any zone in Windurst from your Mog House) to access Heaven's Tower, as a Mog House exit. This way the Abyssea NPCs aren't required to be moved from their current location, surpassing the memory issue. And all players who complete this quest, have very quick access to the Abyssea NPCs from their Mog House. This not only works on a practical level, but also you will notice that the Heaven's Tower zoneline in Windurst Walls is actually a teleport. So on a geographical level if it seems somewhat odd that you can leave your Mog House and suddenly appear in Heaven's Tower, you can just make the animation from leaving the Mog House that of a teleport.

    I hope this goes some way to help relieving the issue, and thanks again for your continued efforts.
    (4)

  9. #99
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    At least we got a valid reason out of them.
    (2)

  10. #100
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Just in case you guys missed this update (scheduled for next week):
    New Abyssea support NPCs will be added to the following areas:
    Ru'Lude Gardens / Chocobo Circuit / Port Windurst
    *Please note that Bastion status cannot be confirmed via these new NPCs.
    (11)

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