Why does SE hate pup so much? It's not like 10TP/Tic regain on these was broken >.>
Why does SE hate pup so much? It's not like 10TP/Tic regain on these was broken >.>
Last edited by Daremo; 05-10-2011 at 02:27 AM.
Even if it was throwing out Armor Piercer every 30 seconds, it still wasn't like it was doing 2000 damage in abyssea, much less outside...
Sure inside abyssea if you wanted a normal mob killed faster and didnt care about ruby light let er rip. But on NMs it's hardly a WMD...
Er... you weren't getting 2k Armor Piercers in Abyssea on NMs?
I'm kind of on the way of agreeing to both spectrums here...It was a very fun month while I had them...But we can't really be kidding ourselves. Anyone who has been playing this game long enough knows something's up when you have something that's an insane 10/tic regain...Especially with stuff like Sea Daughter only giving 5/tic for something like 25% slow, that's how much SE cares about their regain balances.
But at the same time...
I also think that the job really does need something like 10/tic, or at least 5/tic to keep going, Unless these new WS are godly amazing SE is going to have a lot of unhappy subscribers on their hands. Because most pups were struggling big time in abyssea, especially with how hard it is to control our automaton to manage in the high speed kind of combat of abyssea. The H2H really helped a lot of people with issues like this.
P.S. And look at how amazingly powerful a lot of the other job-specific lvl 89 weapons are. With stats like you see on some of the other weapons, 10/tic or at least 5 seems within the realm of possibility to still be balanced.
Proud Pupil to the great Valefor Galka Stalker Brielle.
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