I wouldn't mind some sort of variation to lottery pop NMs. Changing it (or adding new NMs) that will automatically spawn after a set maximum number (won't get specific on numbers here) of kills upon the placeholder will result in the NM spawning. However, making it still possible (lottery wise) to spawn the NM before that maximum. Each kill increasing the chance of winning the "lottery" (other than the natural probability increase where if it hasn't happened yet, it is more likely to happen now) and spawning the NM. Eventually increasing to a point where the NM is relatively guaranteed to pop (a placeholder chain, if you will).
The point of this thread wasn't to change every single trial NM, but to review certain NM's that have been known to take an extremely long period to spawn for the type of NM that they are. To use my example of Hovering Hotpot, make a window that starts an hour and a half after last death and force it to pop if it hasn't popped 5 hours from the opening of the window.
It's not about whining cause it's hard, it's about the fact that SE should take a look @ a set of particular NM's that can take almost as long to spawn as a HNM does (well did, since they switching old school kings to pop versions). Work is still there, I don't feel the number of kills should go down, just nail down a respectable spawn time that doesn't leave people sitting around for a possible 20hr pop. This is a lot more reasonable than expecting SE to revamp how many Alexandrites it took to upgrade a mythic in its respectable quest, like so many were doing when they were first announced, or maybe they should revert elemental trials back to the initial state before people were complaining about how hard/long they took to do...
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