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  1. #21
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    I wouldn't mind some sort of variation to lottery pop NMs. Changing it (or adding new NMs) that will automatically spawn after a set maximum number (won't get specific on numbers here) of kills upon the placeholder will result in the NM spawning. However, making it still possible (lottery wise) to spawn the NM before that maximum. Each kill increasing the chance of winning the "lottery" (other than the natural probability increase where if it hasn't happened yet, it is more likely to happen now) and spawning the NM. Eventually increasing to a point where the NM is relatively guaranteed to pop (a placeholder chain, if you will).
    (0)

  2. #22
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Mirage View Post
    Cause boring camping for 10 hours is what a game should be all about, right?
    Of course, didn't you get the memo?(sarcasm for anyone who disagrees with the op)
    (0)
    it's what you learn after you know it all that counts

  3. #23
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by katiekat View Post
    i think most of the timers are fine am cool with waiting 6-10hrs its when it brakes 16hrs or more i start going wtf
    I'm not sure how you are cool with wasting 10hours of your life for a chance you may or may not be there when the NM pops.
    (1)
    it's what you learn after you know it all that counts

  4. #24
    Player Cruxus's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Cruxus
    World
    Cerberus
    Main Class
    SAM Lv 99
    The point of this thread wasn't to change every single trial NM, but to review certain NM's that have been known to take an extremely long period to spawn for the type of NM that they are. To use my example of Hovering Hotpot, make a window that starts an hour and a half after last death and force it to pop if it hasn't popped 5 hours from the opening of the window.

    It's not about whining cause it's hard, it's about the fact that SE should take a look @ a set of particular NM's that can take almost as long to spawn as a HNM does (well did, since they switching old school kings to pop versions). Work is still there, I don't feel the number of kills should go down, just nail down a respectable spawn time that doesn't leave people sitting around for a possible 20hr pop. This is a lot more reasonable than expecting SE to revamp how many Alexandrites it took to upgrade a mythic in its respectable quest, like so many were doing when they were first announced, or maybe they should revert elemental trials back to the initial state before people were complaining about how hard/long they took to do...
    (0)

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