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  1. #11
    Player rog's Avatar
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    Mar 2011
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    1,208
    No. Every lottery nm can theoretically go forever without popping. Just because it is possible does not mean it is likely to happen.
    (0)

  2. #12
    Player katiekat's Avatar
    Join Date
    Mar 2011
    Location
    sandy
    Posts
    169
    Character
    Katiekat
    World
    Shiva
    Main Class
    BLM Lv 99
    that is not true most of the lottery NM's have a progressively easier time to pop each hour that gos bye. LL for example i camped her 2 weeks strate to get my LL boots and while it took for ever and a day for them to drop she never took more then 3hrs to pop as a posed to to triple bat wich took as long as 12hrs to pop. i don't think it should be a 20 minit window mind you, but i think an upper limit of say 10-20hrs on a NM's to me is not asking for much
    (1)
    am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar

  3. #13
    Player Sama's Avatar
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    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    The good old FFXI NM timer is so lame that I will never never ever understand who the crazy guy invented it.

    I am down suggesting SE to reduce the pop time for those NM it's not point standing in the wild for 4-6 hours for a lv40 NM.....
    (1)

  4. #14
    Player katiekat's Avatar
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    Mar 2011
    Location
    sandy
    Posts
    169
    Character
    Katiekat
    World
    Shiva
    Main Class
    BLM Lv 99
    i think most of the timers are fine am cool with waiting 6-10hrs its when it brakes 16hrs or more i start going wtf
    (0)
    am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar

  5. #15
    Player Lakaii's Avatar
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    May 2011
    Posts
    1
    Character
    Seanster
    World
    Odin
    Main Class
    THF Lv 99
    What 9000....!?!? That cant be right...........
    (0)

  6. #16
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by katiekat View Post
    that is not true most of the lottery NM's have a progressively easier time to pop each hour that gos bye.
    Wrong.

    LL for example i camped her 2 weeks strate to get my LL boots and while it took for ever and a day for them to drop she never took more then 3hrs to pop as a posed to to triple bat wich took as long as 12hrs to pop.
    Not sure what your point is. LL is more likely to pop than triple bat.
    (0)

  7. #17
    Player Sama's Avatar
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    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by katiekat View Post
    i think most of the timers are fine am cool with waiting 6-10hrs its when it brakes 16hrs or more i start going wtf
    I simply don't have 10 hours for one stupid NM; and so does most players.

    When I started this game 8 years ago (still in school) yes I have that kind of time to waste. Now everyone is all grown up and dealing with RL, who the hell got that kind of hours (2 digits) to camp an NM??????????

    With 10 hours I can get 100 seals, complete 10 pieces of AF3+2, run dyna 3-4 times, xp party from 70 - 90, kill kirin 30 times, and so forth... for one gd NM?????????? That I'm really confused.

    Just for your reference, I even have ls mate got all helms and skin for kannagi but got stuck and ice river NM for weeks.
    (0)

  8. #18
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Sama View Post
    I simply don't have 10 hours for one stupid NM; and so does most players.
    Guess it is a good thing that 99% of the time nms do not take that long to pop then, eh?
    (0)

  9. #19
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Sama View Post
    The good old FFXI NM timer is so lame that I will never never ever understand who the crazy guy invented it.
    That man's name was B.F. Skinner. And he wasn't crazy, he was right. Google it and you will see why casinos and MMOs use his methods.

    If you can't be bothered I will summarize. A random unpredictable and scarce reward is much more effective at keeping you doing something than a timed predictable and plentiful reward. No matter that common sense might tell you the opposite, countless experiments have shown this to be the case.
    (1)
    Last edited by Atomic_Skull; 05-10-2011 at 03:30 AM.

  10. #20
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by rog View Post
    Guess it is a good thing that 99% of the time nms do not take that long to pop then, eh?
    Some will almost always spawn the second their time is up, some don't even have a cooldown (back to back repop). A few, and while it is very few, have ridiculously low chance to pop period. Luckily I've never absolutely needed to camp one of those yet. I've camped a few but I had nothing better to do, no magian trial or drop I required. Anyway, I think SE really ought to input a maximum time/minimum number of placeholder kills in for the excessively unlucky. Nothing super short/easymode mind you, just an upper limit so they don't feel so c*ockblocked.

    Edit: and they should not tell us what said limit is. I always prefer a "Do the work, get the prize" system to a "rolls the dice" system, unfortunately MMO makers do not.
    (0)
    Last edited by GlobalVariable; 05-10-2011 at 04:27 AM.

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