No. Every lottery nm can theoretically go forever without popping. Just because it is possible does not mean it is likely to happen.
No. Every lottery nm can theoretically go forever without popping. Just because it is possible does not mean it is likely to happen.
that is not true most of the lottery NM's have a progressively easier time to pop each hour that gos bye. LL for example i camped her 2 weeks strate to get my LL boots and while it took for ever and a day for them to drop she never took more then 3hrs to pop as a posed to to triple bat wich took as long as 12hrs to pop. i don't think it should be a 20 minit window mind you, but i think an upper limit of say 10-20hrs on a NM's to me is not asking for much
am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar
The good old FFXI NM timer is so lame that I will never never ever understand who the crazy guy invented it.
I am down suggesting SE to reduce the pop time for those NM it's not point standing in the wild for 4-6 hours for a lv40 NM.....
i think most of the timers are fine am cool with waiting 6-10hrs its when it brakes 16hrs or more i start going wtf
am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar
What 9000....!?!? That cant be right...........
Wrong.
Not sure what your point is. LL is more likely to pop than triple bat.LL for example i camped her 2 weeks strate to get my LL boots and while it took for ever and a day for them to drop she never took more then 3hrs to pop as a posed to to triple bat wich took as long as 12hrs to pop.
I simply don't have 10 hours for one stupid NM; and so does most players.
When I started this game 8 years ago (still in school) yes I have that kind of time to waste. Now everyone is all grown up and dealing with RL, who the hell got that kind of hours (2 digits) to camp an NM??????????
With 10 hours I can get 100 seals, complete 10 pieces of AF3+2, run dyna 3-4 times, xp party from 70 - 90, kill kirin 30 times, and so forth... for one gd NM?????????? That I'm really confused.
Just for your reference, I even have ls mate got all helms and skin for kannagi but got stuck and ice river NM for weeks.
That man's name was B.F. Skinner. And he wasn't crazy, he was right. Google it and you will see why casinos and MMOs use his methods.
If you can't be bothered I will summarize. A random unpredictable and scarce reward is much more effective at keeping you doing something than a timed predictable and plentiful reward. No matter that common sense might tell you the opposite, countless experiments have shown this to be the case.
Last edited by Atomic_Skull; 05-10-2011 at 03:30 AM.
Some will almost always spawn the second their time is up, some don't even have a cooldown (back to back repop). A few, and while it is very few, have ridiculously low chance to pop period. Luckily I've never absolutely needed to camp one of those yet. I've camped a few but I had nothing better to do, no magian trial or drop I required. Anyway, I think SE really ought to input a maximum time/minimum number of placeholder kills in for the excessively unlucky. Nothing super short/easymode mind you, just an upper limit so they don't feel so c*ockblocked.
Edit: and they should not tell us what said limit is. I always prefer a "Do the work, get the prize" system to a "rolls the dice" system, unfortunately MMO makers do not.
Last edited by GlobalVariable; 05-10-2011 at 04:27 AM.
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