forgot about mijin's damage, so it slipped my mind. as far as comparing to other DD only 2hrs, (MNK/WAR/SAM/DRK/DRG) these are the abilities i was talking about competing with. and as for the barrage argument, adding any more to that abil is just wasting ammo (which unlike other dd's is finite.) drg's can be used a a semi berserk/meditate, on top of all your jump timers being reset, that's a big chunk of damage in a short time, up there with sam's.
in a capped haste situation, hundred fists would actually slow you down. really the only one thats rediculously broken is war, in the sense that in 30 seconds they could do upwards of 30k damage (outside of abyss) currently there's no one job which could compare with that.. atm the best dmg a rng can put out will put you up behind drg, not using an OaT weapon. except without the haste and melee hits that drg benefits from.
removing or severely reducing the animation for drawing the ranged weapon and aiming for a short amount of time is nowhere as broken as the other DD 2hrs, especially since we lack any other way to speed up our dmg outside of velocity shot and pre-shot gear, which is marginal at best.
assuming snapshot effect will never be added to haste, 90% of rng are still severely behind any other dd in a competing situation. (if you want to compete with other DD's you are probably going to be meleeing)
anyway.. rng isnt a bad DD, but it is a neglected one. the only place rng has seen usefulness is high tier VW imo. even there, i'd probably bring a cor instead of a rng.

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