Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 59
  1. #41
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Shiyo View Post
    True, barrage is actually better than eagle eye shot.........

    x_x
    Yes once you get past the wooden arrow stage.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  2. #42
    Player esoR's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    116
    Character
    Esor
    World
    Odin
    Main Class
    RNG Lv 99
    just gonna say, as a realistic new 2hr, 30 seconds of 100% rapid shot would be awesome. you could stack it with decoy,camo,barrage,etc. it's been said a few times before, but its clearly the best all around solution. hundred fists is wasted on mnk now days, but if you put it on rng? thats a whole different story.

    it still requires skill and timing to use, synergyze's with subs, and rng's set bonus. probably the same dmg output as you would have with a super barrage, while giving the player more control.

    thoughts?
    (0)

  3. #43
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Ok so I was just watching "The Last Samurai" again and this Katsumoto's son was shooting with a bow like with some machine gun. I tho to myself "Damn he has like 90% Snapshot or 100% Rapid shot". Then I tho "that's it! That should be RNG 2hr!". 100% Rapid shot activation for next 1 or 2min. That would be awesome imo.
    (0)

  4. #44
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    With 100% snapshot you are still going to have to deal with the issue when you get hate, then pause while the tank gets it's attention back, and then we have a wasted 2hr. I would like the 2hr to be enmity free or at least address this issue. Maybe 100% snapshot and allow you to hit the sweet spot at any distance.
    (0)
    Quote Originally Posted by Rosina View Post
    wasn't hear when that was added. but still I think gear swaping is stupid. That is my opinion, anfd I have the right to say it. If you care to insult me over my opinion then you just prove how childish you are
    Translation: I'm rubber and you're glue, everything bounces off of me and sticks to you, you noob brat gear swapping elitist soloists.

  5. #45
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Arrow Barrage- Unleash a salvo of arrows confusing the enemy from finding the source.
    Duration: 1(maybe up too 3) Minute/s

    +50% Snapshot
    +20% Sweet Spot Range
    +50-75% Chance to Negate Enmity Generation per shot. (Can't have 100% there has to be at least a little risk to using a 2hr)
    (0)

  6. #46
    Player esoR's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    116
    Character
    Esor
    World
    Odin
    Main Class
    RNG Lv 99
    just to clarify, 100% rapid shot rate would perform very similarly to the snapshot boosts you guys are suggesting.

    if you just tp during the 2hr and dont ws, with -enmity gear, decoy shot, camouflage, and standing at range in the sweet spot, you arent going to pull that much hate.. but maybe -25/30 enmity while under 2hr sounds very nice.

    it plays out like so:
    sharp shot > double-shot > decoy > 2hr > camo:

    % of enmity is offset, you'd be -50/55 enmity from 2hr/camo. you wont be taking attention off the tank with all that active.

    more sweet-spot distance isnt totally required, and it removes some of the challenge.. at least for archery, for marksmanship the whole sweet-spot needs to be pushed back out of melee range.

    (maybe a seperate stance/ability to hit sweet-spot from far away would be beneficial. that sounds like something we'd need more than every 2hrs)
    (0)

  7. #47
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by esoR View Post
    more sweet-spot distance isnt totally required
    Even if there is another ability that does it, it would be nice if whatever 2hour ability Ranger has makes however many shots it does perform like they are shot from ideal range. I don't know if the current Ranger 2hour does this or not, but if it doesn't, it should.
    (0)

  8. #48
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Even if they dont completely change the 2 hour ability, they should at least change it so it can't bloody miss. Rediculous.
    (0)

  9. #49
    Player Lumiya's Avatar
    Join Date
    Sep 2011
    Posts
    34
    Character
    Lumiya
    World
    Valefor
    Main Class
    RNG Lv 95
    All of you seem to be going all out with this idea. Honestly I would just be happy if EES was a forced critical with 100% accuracy and 5.0x damage modifier. Would be a pretty easy fix that in no way would be overpowering. However at that point it would still actually be worth using at least.

    Logic behind the modifiers to change is just to make sure it is something that -finally- beats the other basic weapon skills. I remember years ago when I first got Sidewinder and realized it did more than my EES; I cried. I also remembering seeing LL running around unclaimed, going up to him, popping off my 2hr, and it missing. -.-;
    (0)

  10. #50
    Player esoR's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    116
    Character
    Esor
    World
    Odin
    Main Class
    RNG Lv 99
    ranger is currently the only DD job who's 2hr lasts 1 hit. infact, aside from smn's odin/alex it is the only 2hr that is lost immediately. almost every other 2hr has the possibility of dealing massive DoT, even on spike dmg jobs. adjusting EES to a crit slugshot will likely just be forgotten in a few levels. then we'd be right back here complaining about it.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast