just gonna say, as a realistic new 2hr, 30 seconds of 100% rapid shot would be awesome. you could stack it with decoy,camo,barrage,etc. it's been said a few times before, but its clearly the best all around solution. hundred fists is wasted on mnk now days, but if you put it on rng? thats a whole different story.
it still requires skill and timing to use, synergyze's with subs, and rng's set bonus. probably the same dmg output as you would have with a super barrage, while giving the player more control.
thoughts?
Ok so I was just watching "The Last Samurai" again and this Katsumoto's son was shooting with a bow like with some machine gun. I tho to myself "Damn he has like 90% Snapshot or 100% Rapid shot". Then I tho "that's it! That should be RNG 2hr!". 100% Rapid shot activation for next 1 or 2min. That would be awesome imo.
With 100% snapshot you are still going to have to deal with the issue when you get hate, then pause while the tank gets it's attention back, and then we have a wasted 2hr. I would like the 2hr to be enmity free or at least address this issue. Maybe 100% snapshot and allow you to hit the sweet spot at any distance.
Arrow Barrage- Unleash a salvo of arrows confusing the enemy from finding the source.
Duration: 1(maybe up too 3) Minute/s
+50% Snapshot
+20% Sweet Spot Range
+50-75% Chance to Negate Enmity Generation per shot. (Can't have 100% there has to be at least a little risk to using a 2hr)
just to clarify, 100% rapid shot rate would perform very similarly to the snapshot boosts you guys are suggesting.
if you just tp during the 2hr and dont ws, with -enmity gear, decoy shot, camouflage, and standing at range in the sweet spot, you arent going to pull that much hate.. but maybe -25/30 enmity while under 2hr sounds very nice.
it plays out like so:
sharp shot > double-shot > decoy > 2hr > camo:
% of enmity is offset, you'd be -50/55 enmity from 2hr/camo. you wont be taking attention off the tank with all that active.
more sweet-spot distance isnt totally required, and it removes some of the challenge.. at least for archery, for marksmanship the whole sweet-spot needs to be pushed back out of melee range.
(maybe a seperate stance/ability to hit sweet-spot from far away would be beneficial. that sounds like something we'd need more than every 2hrs)
Even if they dont completely change the 2 hour ability, they should at least change it so it can't bloody miss. Rediculous.
All of you seem to be going all out with this idea. Honestly I would just be happy if EES was a forced critical with 100% accuracy and 5.0x damage modifier. Would be a pretty easy fix that in no way would be overpowering. However at that point it would still actually be worth using at least.
Logic behind the modifiers to change is just to make sure it is something that -finally- beats the other basic weapon skills. I remember years ago when I first got Sidewinder and realized it did more than my EES; I cried. I also remembering seeing LL running around unclaimed, going up to him, popping off my 2hr, and it missing. -.-;
ranger is currently the only DD job who's 2hr lasts 1 hit. infact, aside from smn's odin/alex it is the only 2hr that is lost immediately. almost every other 2hr has the possibility of dealing massive DoT, even on spike dmg jobs. adjusting EES to a crit slugshot will likely just be forgotten in a few levels. then we'd be right back here complaining about it.
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