Old post is old but yes later throughout the thread I agreed that it could be possibly reworked to shoot maybe a max of 20-25 arrows to not be too overwhelming.
Old post is old but yes later throughout the thread I agreed that it could be possibly reworked to shoot maybe a max of 20-25 arrows to not be too overwhelming.
Just speed up the animation and make EES go off like 3 times. no hate. no need to get fancy
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Original Post:
Signature states "JP ONRY" in Japanese.
i think somebody said this already but could just make it 100% critical and hateless, would boost dmg a lot especially in abyssea.
I would certainly welcome some game balancing for 2HR abilities since there is a big difference between the haves (Chainspell, Hundred Fists, Azure Lore, Astral Flow, Wild Card, Meiko Shusyo etc) and have nots (EES, Perfect Dodge, Spirit Surge, Mijn Gakure, etc).
But I'd also say that fixing RNG 2HR is the least of the jobs needs right now. Ammo issues, falling behind in DD potential, enmity issues all require fixing before the devs focus on 2HR abilities.
Yo Ho Yo Ho, a pirate's life for me!
Spirit Surge was almost good. Then Spirit and Soul Jump came along and made the JA Delay and recast timers not worth the damage you lost over that short period in a zerg.
(In a zerg with SV March, Magic haste will be capped, all you will gain is 25STR (@75, not sure on the number you get at 90?) and Jump timers reset, except you cant (or rather shouldnt use spirit/soul jump as your wyvern wont be out and you wont get the 2/3 TP bonus or auto crit.
Debateably, the minimal damge bonus you gain isn't worth the loss you lose in a zerg through JA delay.
If Spirit Surge made your jumps act as if they had the wyvern out (not rediculous as Spirit surge = "you and your wyvern combined") and give ths spirit/soul bonuses during the 2hr (the bonuses are with the wyvern out, but during 2hr you combine with the wyvern meaning surely you have your own abilities and the wyverns combined into one?) then it'd be worthwile.
As it is, in every zerg I've passed recently, after the innitial Meditate/Soul/Spirit Jump, Swinign fr 100%TP has ben better parsed damage than 2hr'ing to reset jump timers pretty much due to JA delay.
Yeah jump reset adds 2 hits but the JA delay offsets that when you could just be swinging at 75-78% haste.
Eagle eye shot is a barrage on a 2 hour cooldown, completely unacceptable.
I really don't know how Mijin Gakure could be listed as a have not, when it is easily one of the best abilities a Ninja has compared to other jobs that tank. Every time White Mages talk about a new ability to mitigate Weakened, or even improving Benediction (which imo, is underwhelming for a two hour given the shear lack of status ailments it cures despite the description) the inevitable direction is how it would nerf Ninja's two hour. While I definitely think adding a Reraise effect to Mijin Gakure would be nice, it is currently a very nice effect, considering.
I've also listened to Blue Mages complain about Azure Lore until the planned updates for the next version update were announced.
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