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  1. #1
    Player Dekoda's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Dekoda
    World
    Siren
    Main Class
    RNG Lv 99
    Quote Originally Posted by Mirage View Post
    Wouldn't it be enough to just update EES to not becoming inferior to other WSes as the ranger levels up?
    I agree. EES needs an update, not a replacement. Even making it a forced critical would be a nice addition in Abyssea, lol. I seriously hardly ever need to use EES, it's best use is as a claiming tool when Shadowbind/Bounty Shot aren't up...
    (0)
    Siren -- 99 THF / RNG / COR / BRD / BST / PLD / NIN / SCH / PUP
    [http://forum.square-enix.com/ffxi/threads/6834-To-the-Devs-Character-Transfer-Service]
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  2. #2
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    Quote Originally Posted by Mirage View Post
    Wouldn't it be enough to just update EES to not becoming inferior to other WSes as the ranger levels up?

    Also, maybe it should have 100% (or 99%) accuracy? Most other two-hours won't be wasted if one of your attacks misses. It seems unfair that ranger's two hour, which is a single, high damage shot, is still subject to the same accuracy cap as any of their other attacks

    100% agree. It doesn't need a new one, the idea that a rng's 2 hour does a burst of dmg makes a lot of sense. The problem is that burst doesn't scale, and it should. having it less than 100% makes it retarded as as well. Fix those two things and there shouldn't be any issue with EES.
    (0)

  3. #3
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99
    Eagle Eye's,
    Your AIM your target, increasing for 1 min your critical hit rate (+50%) and Ranged Attack (+50%) and bound you also for 60 secondes.
    ____________________________

    Rafale,
    Your Ranged Attack and ranged attack speed is increase by 50% for 60 seconds durations

    ___________________________

    Deadly Strike,
    Physical Attack that deal damage over time (poison) at 50TP/tick For 2 Minutes, if the target isn't dead at the end of the DoT the ammo in the target's body will explode dealing Massive Magicial Damage
    (0)

  4. #4
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    There are much worse 2hr abilities than Eagle Eye Shot. Yes, I would love if it had an update too, but people need to stop comparing every shitty two-hour ability to Hundred Fists and Mighty Strikes.
    (0)

  5. #5
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by noodles355 View Post
    There are much worse 2hr abilities than Eagle Eye Shot. Yes, I would love if it had an update too, but people need to stop comparing every shitty two-hour ability to Hundred Fists and Mighty Strikes.
    I wasn't. I was comparing how it was drastically weaker than WAR's average WS, without 2hr.
    (0)

  6. #6
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    And chainspell, and manafont, and spirit surge, and meikyo shisui, and even perfect dodge. RNG is a DD, their 2hour is supposed to deal a lot of damage, but it doesn't. Just because a few other 2hours aren't super good, doesn't mean rng's doesn't need a buff.
    (2)

  7. #7
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Mirage View Post
    And chainspell, and manafont, and spirit surge, and meikyo shisui, and even perfect dodge. RNG is a DD, their 2hour is supposed to deal a lot of damage, but it doesn't. Just because a few other 2hours aren't super good, doesn't mean rng's doesn't need a buff.
    Perfect Dodge? Are you serious?
    Also no, Spirit Surge is not awesome. It's a good 2hr ability, but it's not awesome. Because whilst it gives 25% Haste, it is magic haste, and is lost to the Magic Haste cap as soon as you through Marches and Haste spell into the mix. In a zerg all it does is give you some extra STR and reset your Jump timers. Except in a zerg you don't have time to use all the JAs anyway. Last time I fought AV, by the time I had used Sekka, Med, Spirit and Soul Jump (And WSs between of course) he was almost dead. After spirit surging to reset jump timers I didn't actually have time to use them again before he died.

    And perfect dodge? A good 2hr? Don't make me laugh.
    (0)

  8. #8
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Better than EES. But sure, it's not as good anymore now that there aren't many things thf isn't capping evasion on anyway.

    As for spirit surge being magical haste, what would be a better choice? with hasso up you'd lose 10% of spirit surge's haste from the JA haste cap. Gear haste is usually close to cap as well. I can think of plenty of situations where I don't have both double march and haste spell on me.

    Sounds like you're saying all 2hours which aren't perfect for a fully buffed zerg run is a bad 2hour.
    (0)
    Last edited by Mirage; 05-11-2011 at 08:06 PM.

  9. #9
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    Quote Originally Posted by Mirage View Post
    Better than EES. But sure, it's not as good anymore now that there aren't many things thf isn't capping evasion on anyway.

    As for spirit surge being magical haste, what would be a better choice? with hasso up you'd lose 10% of spirit surge's haste from the JA haste cap. Gear haste is usually close to cap as well. I can think of plenty of situations where I don't have both double march and haste spell on me.
    JA Haste or Equipment haste would be better. JA haste would allow you to go from 78.5 to 80% haste. Gear haste would allow you to wear non-aste DD gear, similar to when a Drk uses Catastrophe.

    And EES is still better than Perfect Dodge. EES if nothing else gives a little extra damage every 2hrs. Perfect Dodge does sweet FA.
    (0)

  10. #10
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Old post is old but yes later throughout the thread I agreed that it could be possibly reworked to shoot maybe a max of 20-25 arrows to not be too overwhelming.
    (0)
    Quote Originally Posted by Rosina View Post
    wasn't hear when that was added. but still I think gear swaping is stupid. That is my opinion, anfd I have the right to say it. If you care to insult me over my opinion then you just prove how childish you are
    Translation: I'm rubber and you're glue, everything bounces off of me and sticks to you, you noob brat gear swapping elitist soloists.

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