Siren -- 99 THF / RNG / COR / BRD / BST / PLD / NIN / SCH / PUP
[http://forum.square-enix.com/ffxi/threads/6834-To-the-Devs-Character-Transfer-Service]Support this thread!
100% agree. It doesn't need a new one, the idea that a rng's 2 hour does a burst of dmg makes a lot of sense. The problem is that burst doesn't scale, and it should. having it less than 100% makes it retarded as as well. Fix those two things and there shouldn't be any issue with EES.
Eagle Eye's,
Your AIM your target, increasing for 1 min your critical hit rate (+50%) and Ranged Attack (+50%) and bound you also for 60 secondes.
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Rafale,
Your Ranged Attack and ranged attack speed is increase by 50% for 60 seconds durations
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Deadly Strike,
Physical Attack that deal damage over time (poison) at 50TP/tick For 2 Minutes, if the target isn't dead at the end of the DoT the ammo in the target's body will explode dealing Massive Magicial Damage
There are much worse 2hr abilities than Eagle Eye Shot. Yes, I would love if it had an update too, but people need to stop comparing every shitty two-hour ability to Hundred Fists and Mighty Strikes.
And chainspell, and manafont, and spirit surge, and meikyo shisui, and even perfect dodge. RNG is a DD, their 2hour is supposed to deal a lot of damage, but it doesn't. Just because a few other 2hours aren't super good, doesn't mean rng's doesn't need a buff.
Perfect Dodge? Are you serious?
Also no, Spirit Surge is not awesome. It's a good 2hr ability, but it's not awesome. Because whilst it gives 25% Haste, it is magic haste, and is lost to the Magic Haste cap as soon as you through Marches and Haste spell into the mix. In a zerg all it does is give you some extra STR and reset your Jump timers. Except in a zerg you don't have time to use all the JAs anyway. Last time I fought AV, by the time I had used Sekka, Med, Spirit and Soul Jump (And WSs between of course) he was almost dead. After spirit surging to reset jump timers I didn't actually have time to use them again before he died.
And perfect dodge? A good 2hr? Don't make me laugh.
Better than EES. But sure, it's not as good anymore now that there aren't many things thf isn't capping evasion on anyway.
As for spirit surge being magical haste, what would be a better choice? with hasso up you'd lose 10% of spirit surge's haste from the JA haste cap. Gear haste is usually close to cap as well. I can think of plenty of situations where I don't have both double march and haste spell on me.
Sounds like you're saying all 2hours which aren't perfect for a fully buffed zerg run is a bad 2hour.
Last edited by Mirage; 05-11-2011 at 08:06 PM.
JA Haste or Equipment haste would be better. JA haste would allow you to go from 78.5 to 80% haste. Gear haste would allow you to wear non-aste DD gear, similar to when a Drk uses Catastrophe.
And EES is still better than Perfect Dodge. EES if nothing else gives a little extra damage every 2hrs. Perfect Dodge does sweet FA.
Old post is old but yes later throughout the thread I agreed that it could be possibly reworked to shoot maybe a max of 20-25 arrows to not be too overwhelming.
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