post some ideas in this thread since the lame excuse of a 2hr "Eagle Eye Shot" is easily outdamaged by higher level weaponskills
post some ideas in this thread since the lame excuse of a 2hr "Eagle Eye Shot" is easily outdamaged by higher level weaponskills
Flurry Shot - For the next 30 seconds your ranged attacks will fire in the form of Barrage.
30 seconds of a barrage that last longer then 1 shot. Who needs DRK or MNK to zerg when you have a RNG? ^^
I liked my idea for the new 2hrs thread.
Blackout - Fires every single arrow in your ammo slot at one opponent. Enmity is reset for the RNG.
well, Not sure really for a new 2hour so much as adding some more JA's as well...
couple ideas i have in mind for that would be
-a ranged attack that stuns the target
-an ability to increase movement speed for a short duration while also increasing Evasion or -mdt.(every game with a ranger class has this but ff.)
-TRAPS (this is mentioned in another topic, but the idea of a trapper is very intriguing. esp if the traps were to add debuffs like blind/poison/slow/gravity)
-an ability that either heals you or removes a status ailment (rng is a master of the wild, removing ailments should be natural to them)
-an ability that can add an element to your arrow attacks. Such as Flame Arrow but actually being fire dmg and every shot for the duration being fire dmg on ur arrow. Hits for 200, addition dmg 25. for example.
again, I'm not really sure what you could do to replace EES, Enhance its dmg or lower it to a standard JA. I think these abilities i mentioned would also be great for just JA's. for EES replacement I really don't feel DMG is the way to go. Everything else does damage so why not make a sustained effect or enfeeble.. or both?
no name...
~for 30 seconds all projectiles will inflict, poison/slow/bind/bio/blind/paralyze/slow/gravity/defense down/attack down/accuracy down
sorry is best i got atm...
Yo Ho Yo Ho, a pirate's life for me!
Or you know..just don't do something that insanly overpowerd..
May as well just give them a 2 hour that shoots a "death" arrow that won't be broken at all, nope.
If people are going to TRY to come up with an idea, let's try to make it more realistic and not retarded.
We already have to many bandwagon jobs like MNK and NIN as of late, last thing i want to see is everyone and there mother trying to level rng for some stupid death shot 2 hour idea.
Ballistic Sagitta: Ranged attacks are shot instantly, each range attack causes a knockback effect on target.
Recast Time: 2:00:00
Duration: 0:00:30
*TP gain is reduced.
*Range accuracy is reduced.
*Range attack is reduced.
*Range attacks cannot be interrupted upon moving.
[SIZE="5"]New Job Abilities[/SIZE]
Sniper Sight: Fire double the distance of the maxed range.
Recast Time: 0:03:00
Duration: 0:01:00
*Range delay is increased.
*Range attacks are critical hit damage.
*Range accuracy slightly increased.
*Weapon skills can be fired double the distance of the maxed range with Sniper sight activated.
Salvage Hunt: Retrieve limited ammunition used on target.
Recast Time: 0:03:00
Duration: Instant
*Can only retrieve ammunition used after target is dead.
*Can only retrieve ammunition from what was used in your inventory.
*Ability must be used before fallen target disappears.
*Limited amount of ammunition can be salvaged not what was completely used.
Last edited by Shadobi; 05-10-2011 at 03:18 PM.
How do you see that as being a good idea? My arrows hit from like 200-600 dmg, times that by 99 and make it hate free. You think that's a reasonable two hour ability? Are you stoned?
Used in Abyssea. Let's say 600 dmg a shot. That's roughly 60k dmg. HATE FREE. Oh, I have a Revit, 120k dmg in a couple of seconds hate free.
Ya, nothing wrong with that.
Outside of Abyssea, let's say 400 dmg a shot. That's roughly 40k dmg, again, hate free. Oh, I have a Cor with me. 80k Dmg right there. Yep, not broken.
Man, why hasn't SE added this completely legit idea.
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