Quote Originally Posted by Greatguardian View Post
It was about as thoughtful as the post above it. I was simply speaking on topic.

The fact of the matter is simple. Jobs in FFXI are not as unique as you want them to be. At the core of the job system is the Character. The Character is then given Traits, Skills, Abilities, and Spells based on what job they are on. But they will always be a Character. Characters will always follow certain rules. Characters are augmented by their jobs, they are not defined by them.

When a Character chooses the Ranger Job, their proficiency with the Bow and the Gun is enhanced. They are given Traits, Skills, and Abilities which serve to enhance their Ranged abilities. A Ranger does not have to use a Bow, or a Gun, or even a Boomerang at all though. They can use a Dagger, or a Sword. Rangers use Bows and Guns because that is the most effective way for them to deal damage.

Likewise, it is not the case that "Everything" has to be zerged. Players will simply do what is most effective. If that happens to be a zerg, people will do it. Zerging is powerful. In some cases, like AV, it is impossible to kill some NMs without zerging them. In others, like Bahamut v2, it is simply much more efficient to zerg them.

With that said, it's not like the game prohibits you from killing things without zerging in pretty much every case aside from AV. You are more than welcome to fight and kill things dynamically on your own time with your own friends. As the game does not prevent this, I don't see why there is any real ground for an adjustment to the game.
This guy is really making good points here.
I would have to agree that Players will simply do what is most effective. If that happens to be a zerg, it will be done pretty much.

In ACP final fight with the crystal, you had 2 methods of beating it, the Zerging method or the Ranging method.
I beat it with the Range method but lost to the zerg method.
But both methods are fun to do if you execute them right.
So ya. =)