Problem is, eventually every fight will be dissected and broken down to a near 100% win strategy similar to point A. Really the only way to ensure a challenging fight is random elements that cannot be neatly broken down or catagorized. For example, Proto-Ultima during it's multiple stages (especially with random screens), Vrtra, and so forth.
 
		
		 
			 
			 
			
 
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			 Originally Posted by Runespider
 Originally Posted by Runespider
					

