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Thread: 2 Wyvern Option

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  1. #1
    Player
    Join Date
    May 2011
    Posts
    6

    2 Wyvern Option

    Since a dev or mod or w/e they said that changing a wyvern's color would require aditional textures to be created. I was thinking we could get a different option that already is in the game (sort of).

    When doing your Drg quest they talk about Wyverns of different crests and how yours has a holy seal holy crest. So why not have one of dark crest that has the same texture as the black wyverns in Dynamis?

    My idea is 2 Call Wyvern abilities on the same timer. Call Wyvern Holy and Call Wyvern Dark. This way you could make one more Melee damage dealing and one based more on Breath damage.

    Would also be nice if the Wyvern's stats reflected our own. I take 300 damage from an AoE attack yet my wyvern's hp gets nearly depleted by the same attack? Granted this is an exaggeration but I'm sure we've all seen it at one point.

    Let me know what you guys think.
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  2. #2
    Player Glecent's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Glecent
    World
    Quetzalcoatl
    Main Class
    RNG Lv 99
    Non-holy crest results in the wyvern taking control of you. *Points at Cyranuce*
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  3. #3
    Player Laciante's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    Yeah, the big deal about us isn't as much resurrecting the old dragon knight order, but that we do so on the lucky chance that our partner is a holy wyvern. Otherwise Rahal woulda put the little guy down.
    Though I do like the idea of switching b/w melee and breath stances, a whole lore change like this shouldn't happen
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