Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99

    DRG Manifesto Ideas/Changes

    So, after having read the Samurai Manifesto...

    Would it be possible to allow Dragoon to have Quadruple Attack 5-10%?

    Considering Warrior has 15% Double Attack After Merits, Thief has 10% Triple Attack After Merits, and Samurai basically has 10% Double Attack due to Zanshin. Can we give the above to Dragoon?

    If not the above, how about an Occassionally Jump's Monster on Attack? Similar to Double Attack. At a 10% Activation rate?

    Further more, could Dragoon gain access to Great Sword use? It's rather silly the main Knight Classes get it, but Dragoon get's a decent list of nothingness that is practical or useful other than Staff, which should be a higher weapon Grade. A-, A+ Skill would be fitting.

    Could Dragoon gain access to Cataclysm?

    Can Dragoon gain a Critical Hit Rate +% Increase Job Trait?

    Can Dragoon gain a Attack Boosting ability similar to Berserk?

    Will Dragoon gain any stances, like those of Samurai?

    These type of additions would really put Dragoon on par, with the new up coming job adjustments, they're leaving Dragoon behind as is and only increasing their relation with the Wyvern. Which will regardless, leave Dragoon in the dust.

    Dev team, please consider ._.; Thanks for reading!
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Think DNC is gonna be getting Quadruple Attack, it fits their theme more. Hard to justify Quadruple Attack when DRG kinda already has something better, our Wyvern adding 50-80 damage every 300 delay and 100-250 damage added to our WS from breaths. It looks like weak damage from a pet but if you ignore the source, what difference is it from a WAR getting 200-300 extra damage on their WS from Berserk and us getting 100-250 damage extra to our WS from a Flame Breath?

    A trait they can give us would be like that 'Occasionally Ignores Defense" trait I came up with; it would be DRG's trait to compare with Kick Attacks/Zanshin/Triple Attack/Quick Draw/Double Attack etc. When it activates, it ignores a portion of the mob's defense for that attack. It could activate at a base% of 5% and be upgraded through merits much like WAR/THF/MNK/SAM upgrading their trait through merits.
    (0)
    Last edited by Ophannus; 08-03-2011 at 07:21 PM.

  3. #3
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Dancer will be getting Triple Attack, they already discussed this. Quadruple Attack is rather a new implementation to the game as a whole.

    Dragoon has always been known for being able to attack multiple times with their lances, just like our WS's are all mainly multi-hit.

    The difference is obvious in Double Attack +15% and Breath Attack that gets resisted on anything worth anything, while that double attack doesn't. So the difference is quite huge, when it contributes to WS frequency and WS's that deal high thousand mark damage points.

    A trait which occasionally ignores defense would be pointless in a situation where you have a corsair, and achieve a high attack rating on a monster over their defense. The difference in damage would be negligible, and unimpressive. So no, it wouldn't compare with Kick Attacks, Zanshin, Triple Attack. Quick Draw is irrelevant, and Double Attack is beyond is the same as the others.

    The idea for Dragoon to gain a multi-hit type attack such as Double Attack/Triple Attack/Zanshin is so that it -can- actually compete you have to keep in mind that these abilities, increase the WS frequency, and provide solid consistant damage to boot.

    Saying our Wyvern can use a breath for 250 damage is over estimating yourself, on -everything-. The practicality of a job is it's usefulness in end game content, not on EP-T Monsters which mean absolutely nothing.
    (2)
    Last edited by Amador; 08-03-2011 at 08:22 PM.

  4. #4
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Amador View Post
    Dancer will be getting Triple Attack, they already discussed this.
    It was suggested they are getting a force-triple attack ability (like Assassin's Charge). Not that they were gating a native triple attack trait.

    Don't post incorrect assumptions as fact.
    (1)

  5. #5
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Simply stated they were getting it, I didn't list any details due to not caring. So, irrelevant post is irrelevant.

    Be it forced or not, it's still a type of. Don't post corrections that don't need correcting.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    They already have Sabre Dance though, I don't see *why* they need Triple Attack at all...
    I just don't see us getting Quadra Attack, it's too overpowered for a Job like DRG that has a high base dmg weapon. If we got it, it would most likely be a 1-2% proc rate since it seem the more hits in the trait, the lower the frequency i.e DA is 10% TA is 5% so QA would have to be like 2-2.5% at most. That being said a QA Proc on Drakesbane or Jump would be absolutely devastating not even taking into account DRG AF3 set effect or ODD from Empyrean. Dragoon doesn't really need an offensive boost as much as we need more defensive capabilities. We can dish out damage all day but /SAM's Third eye and 3min Super Jump only goes so far. Some kind of decaying PDT like Sentinel or a Wyvern Cover or something to keep us alive. MNK can out damage us and outlive us through counter/perfect counter/guard/high hp etc. WAR has retalation which even though doesn't mitigate damage, still let's them kill whatever they're fighting faster to end the fight sooner esp if they have Ukon. SAM has native Seigan giving them the option to sub NIN if they want for Utsu, DRK has Dread Spikes, Stun, Drain and Weapon bash, etc...
    (2)
    Last edited by Ophannus; 08-04-2011 at 06:23 PM.

  7. #7
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Considering the revisions they're making on Samurai, and Warrior why not?

    Everyone is getting significant damage boosts, yet you're happy being sub par, as long as you can live a bit longer?

    They want the community to speak out, and say what they want. So far, the community wants pretty Wyvern colors, and Stout Servant, and bigger Wyverns to better show off the pretty colors.

    It's never just 10%, 5%, include the merits that they can obtain, the gear that can be worn, and these jobs are looking at give or take 25-40% DA/TA rate. You want to consider Quad Atk as overly powerful, it's something I threw out there.

    Personally, I'd like an Occasionally Jump's Mob type of DA, our own personal little unique trait.

    You could list forever the things SAM, and WAR has. Traits, abilities, gears. They're catered to jobs, simple.

    As far as Dancer goes, it's not a set in stone thing just yet. Because of Saber Dance is why I think it'll probably just be some type of boost to triple attack, maybe a samba of sorts. Since it would make Sabre Dance worthless since everyone would just spam the triple attack proc stuff. However, we'll see.
    (2)

  8. #8
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Amador View Post
    As far as Dancer goes, it's not a set in stone thing just yet. Because of Saber Dance is why I think it'll probably just be some type of boost to triple attack, maybe a samba of sorts. Since it would make Sabre Dance worthless since everyone would just spam the triple attack proc stuff. However, we'll see.
    I would think it more likely to be something along the lines of an Assassin's Charge style flourish. Concidering the notes say "Adding an ability that allows for a triple attack."
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    MNK is more likely to get Quadra attack. Historically in older FF games (FF1/3) Monk/Black Belt was the first job to get as high as 16 hits without haste. As levels rose depending on hit% and agi, Monk's hits per attack round increased the fastest,followed by Thief/ Ninja then Warrior/Knight. Translated to FFXI, I see MNK getting Quaruple Attack since THF has Triple and WAR has Double. Also h2h WS have more hits than Polearm WS.
    (0)

  10. #10
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by noodles355 View Post
    I would think it more likely to be something along the lines of an Assassin's Charge style flourish. Concidering the notes say "Adding an ability that allows for a triple attack."
    Yes, this is correct however they post also stated that things aren't set in stone. Just an idea of what is to come. We'll see.
    (1)

Page 1 of 3 1 2 3 LastLast