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Thread: New Enfeebles

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  1. #1
    Player Merton9999's Avatar
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    Mar 2011
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    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I like Seriha's Regress the best. Although, I'd call it Discord a la FFVI. I'd make it potent and accurate with a very long recast and a very short duration, say 10 seconds. The point is that the whole party would have to pay attention to the window in which Discord was active so that anything that may be successful or super potent when the mob was 10 levels lower would be targeted for that time period. I'd like to see this potentially able to land enfeebles on the mob that wouldn't land before, and you'd have to have multiple people covering them because the RDM couldn't have time to cast all of them in the short window.

    My point with this is to give RDM a spell that potentially makes everyone's attacks stronger and more accurate for a short period, one others would have to pay attention to, and one that we wouldn't be required (unable) to cycle due to recast. I agree we don't need more cycle spells. That's why I'd like to see some special case potent enfeebles like this.

    To me Addle in some way was an attempt to address the most common complaint, that any remotely challenging mob is immune to any enfeeble that would matter. Of course any tough casting mob would be immune to Silence. So, introduce an enfeeble that is like 1/10 of silence and make it very accurate. Some people want more out of it but I actually like Addle.

    In that respect I'd go with a Confuse/Inhibit to mess with TP usage and TP gain in some way that isn't as potent as, say, Amnesia, which would of course be resisted by every mob that mattered.
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  2. #2
    Player Supersun's Avatar
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    Quote Originally Posted by Merton9999 View Post
    mob was 10 levels lower
    I'm not sure you realize just how broken that would be lol.
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  3. #3
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    Quote Originally Posted by Merton9999 View Post
    mob was 10 levels lower
    Quote Originally Posted by Supersun View Post
    I'm not sure you realize just how broken that would be lol.
    hi2u Impact. It's -20% attributes, and this is way more than 10 levels.
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  4. #4
    Player Supersun's Avatar
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    Quote Originally Posted by Protey View Post
    hi2u Impact. It's -20% attributes, and this is way more than 10 levels.
    No amount of attribute reduction can affect level correction
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  5. #5
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    this is true, but think of it like this... it's like Ulhuadshi when he steals your buffs, he hits significantly harder even though there has been no level change; now 20% isn't going to be as big of a swing as it is with Ulhuadshi, but it should still be big enough to see significant damage increase by your DDs. Imagine AV or PW getting hit with Impact (if they aren't immune, anyone ever try?)
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  6. #6
    Player Supersun's Avatar
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    Quote Originally Posted by Protey View Post
    this is true, but think of it like this... it's like Ulhuadshi when he steals your buffs, he hits significantly harder even though there has been no level change; now 20% isn't going to be as big of a swing as it is with Ulhuadshi, but it should still be big enough to see significant damage increase by your DDs. Imagine AV or PW getting hit with Impact (if they aren't immune, anyone ever try?)
    Monster's formulas != Player formulas

    Fact is that Impact is barely going to affect your heavy DDs since they should already have their weapon rank (Str-Vit) capped, at least inside abyssea, and WS mods only depend on the users stats.

    Reducing the monsters levels on the other hand will actually increase the damage cap that DDs can do to a mob. Want a good example? Go attack an IT--, then go attack an EM--. Even if you have capped attack on both you will do a crap ton more to the EM just because there isn't level correction reducing your damage.
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  7. #7
    Player Carth's Avatar
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    Apr 2011
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    Bastok
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    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Protey View Post
    hi2u Impact. It's -20% attributes, and this is way more than 10 levels.
    Dropping levels does more than lower attributes, by far.
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