All I care about is why some Empyrean Weapons are so much more difficult to obtain than others. Canyon path versus, any others <.<
All I care about is why some Empyrean Weapons are so much more difficult to obtain than others. Canyon path versus, any others <.<
"Do you sell the Internet?"
It doesn't spit on anyone. You have your relic. You have had your epeen. The game does not promise you social status for having a relic weapon. SE has never promised Relics will always be the best. You have had things no one else had at the time. The game changes and evolves. It is an MMO. There is no entitlement.
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
So its okay that SE has made having all jobs capped and the best armor in the game obtainable in meh 2-3 months tops but not a relic? I hate what abyssea has done as far as lvling. I had 10 75's (only SMN via SMN burn) before abyssea came out and that was an accomplishment. SE said NOP here ya go lvl 30-99 afk. But now, oh noes, others are gonna get relics aside from the gil buyers and HNM rare/ex gear sellers! Abyssea has changed the game I don't like a lot of it and some has become very fun. Yeah I prefer old lvling to abyssea lvling but it aint gonna change. Atleast now I can get a relic if I so choose and enjoy it as much as the relic owners are now enjoying leeching 30-99 in a day or two. Fact is SE did put XI on easy mode go with it.
Imagine you have spent the time and effort for getting a relic and it turns out to be an laughable subject at the end and that, immediately destroy the purpose regardless the item rareness.
For most relic owner, rareness is one thing, an item showing dedication is another.
Think about it, most relic owner runs Dyna to get coins: getting a group, wait for the event, spend countless hours in dyna zone getting coins AND your relic AF; making it a win-win situation for those who focus of relic weapon and dyna AF and that, really makes the game fun.
Just do the math, getting enough currency for 1 relic weapon, how many AFs the group will received at the end? How many players walked out dyna happily and willing to continue with the adventure? This really drives the game AND helps SE establish the developer-player relations.
People who have worked so hard on the relic SHOULD deserve the end-game-like characteristics (i.e. damage).
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My thoughts:
The way SE has done IS 100% spit on face with no respect AND thoughtful consideration. I wonder who made that decision... SE Japan or NA/EU?... I got a feeling that it's definitely not someone who have spent a year or so on one item in a game... Or someone who doesn't even play the game at all (a dolphin?) If relic weapon is so weak now why do I even run/lead dyna????? I can't think of anything else besides selling coins for profit which may promote RMT gil selling/buying...
Making Emp Wpn so powerful seems to me is just a marketing decision to make people come back / join the game for the last moment of FFIX. But, I foresee, this is actually destroying the game faster because things are so off balance and easy, and the worst is people are having much negative feedback after all AND those dedicated players for the past 7-8 years lost trust in SE.
What have you done SE?
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Last edited by Sama; 03-10-2011 at 02:55 AM.
I'm actually hoping the dynamis improvements will help the system to obtaining relics... previously there was only a few real ways to obtain one while some of the best LS's can put out a new relic weapon/shield/horn every 4-5 months that still did not address the fact only one person could work toward it over a large period of time without others pouring their money into currency outside of sponsoring. Believe me I understand where people are coming from I practically lived beside someone for 7 months helping by funneling 98% of the drops we got into his weapon (the rest was used to cover consumable expenses) farming 200k~1 Mil a day (2~8 hours a day, 4~7 days a week) based on what we could do most while we finished his.
I still see only dedicated players obtaining relics, while this may put more currency in circulation, it will never change the fact it requires over 17-18k currency just to finish the relic itself, Then however many WS's to evolve it through ToM and Attest NM's. Also keep in mind future trials will more then likely be harder then what we have now so its still not exactly *easy* to obtain them the real achievement is having a fully completed weapon in my opinion.![]()
Last edited by Toren; 03-10-2011 at 04:15 AM. Reason: Fixed a few minor errors
Former Toren of Fairy
What they need to do is..
Relic weapons are for 2hr's.
Empyean weapons are for weapon skills.
Mythic weapons are for Abilitys.
Now if you check mythic weapons they already support abilitys
Now if you check Empyean weapons they support weapon skills mainly and main phy dmg.
Now all they need to do is adjust Relic weapons and make it a Boost where your 2hrs are 20min recast timers and they do 3 times the damage or boost then this will be good weapons again but not for weapon skills but for 2hrs. Good weapon to swap in before you 2hr. 300 Hundred Firsts anyone? Pld 2hr lasting 3x longer.... fastcast lasting 3x longer. Bard 2hr doubling the song effect.
^^^this
My dyna shell has two relic holders, a mandau and an apocalypse, the drk has magian upgraded apocalypse that still out does anything I've seen empyreans turn out to be. So honestly I dont see that the OP really has much to complain about. When a relic drk can casually throw out a 3k cataclysm without soul eater outside abyssea, That's a pretty damn powerful weapon.
Let's have SAMs with 900% TP and WHMs healing 300% HP! And I'm sure THFs would prefer 1'30 perfect dodge over more damage!
Seriously SE does need to do something to help mythic/relic owners and not just lower the numbers of mobs that have to be killed for trials everyone already completed. WS damage increase on relics is a good start but still insufficient.
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