Results 1 to 10 of 115

Hybrid View

  1. #1
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    What they need to do is..
    Relic weapons are for 2hr's.
    Empyean weapons are for weapon skills.
    Mythic weapons are for Abilitys.

    Now if you check mythic weapons they already support abilitys
    Now if you check Empyean weapons they support weapon skills mainly and main phy dmg.
    Now all they need to do is adjust Relic weapons and make it a Boost where your 2hrs are 20min recast timers and they do 3 times the damage or boost then this will be good weapons again but not for weapon skills but for 2hrs. Good weapon to swap in before you 2hr. 300 Hundred Firsts anyone? Pld 2hr lasting 3x longer.... fastcast lasting 3x longer. Bard 2hr doubling the song effect.
    (1)

  2. #2
    Player newzarb's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Ramuh
    Posts
    4
    Character
    Newzarb
    World
    Bahamut
    Main Class
    SAM Lv 90
    Quote Originally Posted by Venat View Post
    What they need to do is..
    Relic weapons are for 2hr's.
    Empyean weapons are for weapon skills.
    Mythic weapons are for Abilitys.

    Now if you check mythic weapons they already support abilitys
    Now if you check Empyean weapons they support weapon skills mainly and main phy dmg.
    Now all they need to do is adjust Relic weapons and make it a Boost where your 2hrs are 20min recast timers and they do 3 times the damage or boost then this will be good weapons again but not for weapon skills but for 2hrs. Good weapon to swap in before you 2hr. 300 Hundred Firsts anyone? Pld 2hr lasting 3x longer.... fastcast lasting 3x longer. Bard 2hr doubling the song effect.
    Let's have SAMs with 900% TP and WHMs healing 300% HP! And I'm sure THFs would prefer 1'30 perfect dodge over more damage!

    Seriously SE does need to do something to help mythic/relic owners and not just lower the numbers of mobs that have to be killed for trials everyone already completed. WS damage increase on relics is a good start but still insufficient.
    (0)

  3. #3
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    My dyna shell has two relic holders, a mandau and an apocalypse, the drk has magian upgraded apocalypse that still out does anything I've seen empyreans turn out to be. So honestly I dont see that the OP really has much to complain about. When a relic drk can casually throw out a 3k cataclysm without soul eater outside abyssea, That's a pretty damn powerful weapon.
    Apoc was never that great and now it's even worse compared to what else is out there, it's one claim to fame is also gone. Since it's aftermath is +10 gear haste and haste is so easy to cap even that is out the window.

    Catastophe was never a good WS, other WS do far more damage. I've seen plenty of apocs in action and they are far from impressive.
    (0)

  4. #4
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Runespider View Post
    Apoc was never that great and now it's even worse compared to what else is out there, it's one claim to fame is also gone. Since it's aftermath is +10 gear haste and haste is so easy to cap even that is out the window.

    Catastophe was never a good WS, other WS do far more damage. I've seen plenty of apocs in action and they are far from impressive.
    Catastrophe does awful damage, even in Abyssea. And it's miss rate is outrageous. But it has never been about the damage for Catastrophe. It's been about the haste and the HP recovery. If you take it solely for the DMG, you will be disappointed for sure.
    (0)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  5. #5
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kitheren View Post
    Catastrophe does awful damage, even in Abyssea. And it's miss rate is outrageous. But it has never been about the damage for Catastrophe. It's been about the haste and the HP recovery. If you take it solely for the DMG, you will be disappointed for sure.
    95=/=100%

    what do you mean by miss rate is outrageous?
    all 1 hit ws suffer from that

    unless the ws is purely magic ( sam ws have thier own rules)
    (0)
    Last edited by Rambus; 03-15-2011 at 08:00 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rambus View Post
    95=/=100%

    what do you mean by miss rate is outrageous?
    all 1 hit ws suffer from that

    unless the ws is purely magic ( sam ws have thier own rules)
    My husband has Apocalypse at 85. I see Catastrophe miss a lot, even with loads of accuracy gear, food and atmas. That's all I'm saying. More so than say Freezebite, for example. As often as I have seen THAT weapon skill with Abyssea out. I'm just basing this off of what I have personally seen as well as I have gathered from other Apocalypse users.
    (0)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  7. #7
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kitheren View Post
    My husband has Apocalypse at 85. I see Catastrophe miss a lot, even with loads of accuracy gear, food and atmas. That's all I'm saying. More so than say Freezebite, for example. As often as I have seen THAT weapon skill with Abyssea out. I'm just basing this off of what I have personally seen as well as I have gathered from other Apocalypse users.
    see:
    Quote Originally Posted by Rambus View Post
    95=/=100%

    what do you mean by miss rate is outrageous?
    all 1 hit ws suffer from that

    unless the ws is purely magic ( sam ws have thier own rules)
    its a one hit ws, you can be on level 1 mobs and miss 5 out of 100 ws on average.

    RNG, SAM are all one hit ws jobs, of couse if your used to seeing something like guilotine you think one hit ws misses a lot.

    on a 4 hit ws your chances of missing all 4 on cap acc is 0.000625% then if you are using double attack gear on top of that or /sam for zanshin the chance of missing all 4 is even lower then that, but even with double attack and zanshin on a 1 hit ws still has a high chnace to miss compared to a 4 hit ws.

    when you consider double attack and zanshin it might be 3% ish chance of miss vs 0.000000625% with a 4 hit ws (remember this is the chance of missing all 4 hit ws on a 4 hit ws, not just one or 2 hits). so yeah you are going to see a 1 hit ws miss a lot more then any form of ws that has more then one hit

    pretty sure Freezebite is pure elemental so it cant miss (some ele ws can miss like sam ele ws, but those also are able to work with sneak attack so ws like that are more hybird types).

    sounds like hes using too much acc because of the cap acc concept, should let up on that btw.

    Quote Originally Posted by Laotzu View Post
    Change happens, I don't see a problem with the current plans for the weapons. Sure people spent time and stuff getting the relics and upgrading them, but why aren't SE allowed to put something better in their game? It's like saying "I think we should go back to steam power because electricity makes my old steam engine look crap."
    propblem with this is that game =/= RL

    there is no reason why a weapon thats easier to get outdoes weapons that are harder to get, esp when you are talking about weapons that can take years of investment vs 1 to 2 weeks.

    I do not difine progress in a game that lets new weapons that takes 1-2 weaks to do that are new outdo weapons that can take years.

    The only reason people like you want emp weapons to outdo relics is to laugh and show up relic users which is not right. I have no problem with allowing weapons with the concept of "poor's man relic" but they should not be outdoing them.
    (0)
    Last edited by Rambus; 03-15-2011 at 11:02 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.