it wont solve all imbalances, thats the point of the thread I linked you. I really do not want to state how to fix PLD and enmity caps because people have thier own stance wether if PLD should be DD/tank or tank with more hate grabing tools. The problem with the hate grabing tools goes back to the problem of the enmity cap that is ment for 75... ( or was in place cuz of ps2limtation I do not know im not SE)
As for weapons though you can see there is a lot of resentment of older players of making relics weak. I agree dyna needs to appeal to people to have reason to do that event, same with salvage and assault.
The weapon balance should be relic > mythic > emp and it the only order I can make sence of things. Having it any other way means no reason to do those older events, no reason to update them. I do not think this game can make enough content to replace the older stuff unless SE drops the PS2. You need too much data to replace that content with all new concepts, this is why to this day I am shocked they are trying to brake 75. The only solution I can come up with is that those events would be recycled in some way ( the relic armor is use to build into new gear) and have the difficulty raised to appeal to 90/99.
I just cannot picture making new weapons (mythics) then totally forgetting them and making them obsolete. Most mythics where junk at 75, and still are and yet there is magin trials for them. There is no trials for say V fork or other such things so that alone tells me SE is trying to keep them relevant. When you look at PW staff, dejore, that alacropse ( I don’t know that magic acc staff from T4 zeni) it shows SE does throw stats on weapons without knowing the effects of them ( making new weapons to underperform level 51 staffs is lol).
speaking of staffs im tried of using level 51 staffs because I have no inv/ time to do 20-30 magin weapons to replace them


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