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  1. #51
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    Personally I am split. In abyssea Cure VI from the puppet is fine, needed, and manageable. However if I am not in abyssea I hate it casting cure VI as it is a waste of MP and less MP efficient than cure V
    i honestly dont see a problem with it casting Cure VI I've never had a problem with MP. I dont see why people are complaining.
    (0)

  2. #52
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Again JUST BECAUSE MP ISNT AN ISSUE DOESN'T MEAN IT IS STUPID FOR IT TO CAST CURE 6 IF YOU NEED ONLY 300 HP.

    How can you not see how stupid it is. What if they take away DAD. You will have a mp issue outside abyessa, anyone without MM will have a problem in abyessa.

    I guarantee you would start complaining about it being fixed then. So why not just fix it now. It is an A.I. issue.
    (0)

  3. #53
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by TimeMage View Post
    What do you exactly mean by this? Specifically, the "30 seconds to 1 min drop" on non-mage attachments. does it refer to abilities like flash from flashbulb, or maybe it does refer to spells from Harlequin, for example?

    I'm going to test this in order to see if you're correct (which would be awesome) or wrong, but I need more details and if possible specific setups in which you know it works, so that the comparison is effective.
    well usually when i tested out the "Tactical Processor" i left most non-vital attachments off unless i was testing that attachment's recast timer directly. For example when testing the "Shock Absorber" attachment it would often activate it roughly 30 seconds sooner than it would normally. while this doesn't seem to be a big thing it ts still an effect of the Tactical Processor. I've also seen my automation use it's "eraser" attachment literally less than 15 seconds later after it activated the first time. in other words it used it no sooner i activated the light maneuver after the 10 second recast timer was up for activating a maneuver.(this has only happened a few times mind you and not every time) because of my testing each individual attachment it makes me wonder if it's a universal recast lower or just on a single attachment when activated. perhaps the tactical processor itself has a recast timer in which it will lower the recast time of an attachment? i can't properly test all attachments at once due to the fact they each have their own recast timers and it would be nearly impossible to keep an eye on them all in the middle of combat. so basically there was no "set up" as i have only tested individual attachments up till now. and as for spell casting i left all other attachments off except the processor for that testing. same goes for when i tested how effectively it used it's TP
    (0)
    Last edited by Krystal; 03-14-2011 at 01:34 AM.

  4. #54
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Thanks, as soon as servers are up I'll test Shock Absorber recast timers and spell recast timers, using only TP and SA in the first case and just TP in the second.
    (0)
    Frejan from Ragnarok, at your service.

  5. #55
    Player
    Join Date
    Mar 2011
    Posts
    120
    Quote Originally Posted by hakrev View Post
    Another large concern that many pups are having problems with is not being able to adequately control the nukes our puppets cast. Lets say my party triggers yellow with blizzard V, my auto continues to cast blizzard V and thus I get yelled at by my party for something i can't really control except to deactivate my auto altogether and just sit there and do nothing. Why should we be stuck standing there during a big boss fight doing nothing while every other job in the game can participate to some extent. The solution is simply make a system like blue mage has where we can select the spells we wish to use, that solves the debuffing problem and gives us a measure of control over our automatons that will allow us to be useful during big fights.

    Also there is the problem with a lack of usefulness of our melee frames. At the current time there is NO reason whatsoever to even bother skilling up these automatons because they are so horribly overlooked by the dev team that their damage output and tanking ability are so sub-par that they can't even compete with the worst tank in vanadiel or the worst melee job in vanadiel. The black mage spells given to us have been the only things we have gotten from 75~90 (also the tactical switch and cure 6) but those are simply a given and haven't required any thought, it's just a copy and paste method and it's just a blatantly pathetic effort. How about give us something, ANYTHING that can make our other automatons useful and give us more automatons (be creative like the square-enix I grew up with), there's so much that can be done to make us unique and fun and I just don't think any effort whatsoever has gone into the job in years, it's very disappointing. I am a fulltime pup and I'm just tired of my job being completely ignored while other jobs get MASSIVE bonuses and fun new things all the time.
    good thing blizzard V is not a yellow trigger! But yes i see your point and yes it could be an issue as it could come to a point where say Blizzard IV or thunder IV was the trigger and you could get to the point where you automaton cast one of these or any tier IV trigger spell.
    (0)

  6. #56
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    I've posted this on other forum before long ago, I hope to see more feed back on this idea...
    May I suggest a Gambit system (attachment?) for us to customize auto's AI? just like how we can customize and prioritize action / spells of our members in FF12 HTTP://img223.imageshack.us/img223/3894/gambit8ey.jpg

    Once this attachment is equipped an additional window opens in the equipment menu with 3 rolls and 3 columns with preset list of (subject)(Condition)(action) too choose from.. and will perform in order if situation is meet as listed whenever action timer is up.

    -subject list (allied/enemy):
    .Master
    .Automaton
    .Party member1 (p1)
    .party memeber2 (p2)
    ..
    ...
    .Party member hate major
    .Alliance member hate major
    ..
    .<bt>

    -condition list (current situation):
    HP<10%
    HP<20%
    HP<30%
    ..
    .bad status
    ...
    Magical type
    Physical type
    ...
    Impossible to gage
    Too Weak
    .. etc

    -Action (what to perform)
    Cure
    CureII
    CureV
    ...
    Status cure
    move back
    move towards
    ..
    support magic
    offensive magic
    ..
    .

    an example would be...

    | (Member hate major) | (HP<40%) | (Cure V) |
    | (bt) | (Magic type) | (move back) |
    | (bt) | (HP < 20%) |(support magic)|
    (0)
    recently returned player

  7. #57
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Niyariko View Post
    I've posted this on other forum before long ago, I hope to see more feed back on this idea...
    May I suggest a Gambit system (attachment?) for us to customize auto's AI? just like how we can customize and prioritize action / spells of our members in FF12 HTTP://img223.imageshack.us/img223/3894/gambit8ey.jpg

    Once this attachment is equipped an additional window opens in the equipment menu with 3 rolls and 3 columns with preset list of (subject)(Condition)(action) too choose from.. and will perform in order if situation is meet as listed whenever action timer is up.

    -subject list (allied/enemy):
    .Master
    .Automaton
    .Party member1 (p1)
    .party memeber2 (p2)
    ..
    ...
    .Party member hate major
    .Alliance member hate major
    ..
    .<bt>

    -condition list (current situation):
    HP<10%
    HP<20%
    HP<30%
    ..
    .bad status
    ...
    Magical type
    Physical type
    ...
    Impossible to gage
    Too Weak
    .. etc

    -Action (what to perform)
    Cure
    CureII
    CureV
    ...
    Status cure
    move back
    move towards
    ..
    support magic
    offensive magic
    ..
    .

    an example would be...

    | (Member hate major) | (HP<40%) | (Cure V) |
    | (bt) | (Magic type) | (move back) |
    | (bt) | (HP < 20%) |(support magic)|
    you got this idea from FFXII's gambit system...didn't ya?
    (0)

  8. #58
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    Quote Originally Posted by Krystal View Post
    i DID test it...i wouldn't be making a post here if i didn't...geez..you honestly think i would go through the trouble of making a post based on what i found out on my own just for my post count? and if you honestly think that's the case then wow....just *** wow...but anyways. every time i go out on my pup job i test it when i go up against mobs. all of my testing with it so far has shown me what i posted above. beyond actually recording it which i don't think would help in the least...there not much more i can do to prove my tests and their results. if you want to argue what i found then please go out and test what i have said above yourself. i don't know about you but i want the mystery behind the "Tactical Processor" solved! and multiple opinions on this based on people's testing of the attachment would be best to unravel this attachment's mysterious nature. but no one wants to test it...at least not properly. time your attachment timers as i did and pay attention to your automation and it's actions during battle with and without the processor on. test all aspects as i have been. it's not as easy as you think. judging by what i have figured out so far the "Tactical processor" is an attachment that can't be tested easily due to the benefits if gives can not be seen...at least not directly that anyone not paying attention and timing every aspect separately would notice.
    Ok, sorry but those recordings you are talking about that you didn't bother with ARE the proof all of us want. until you, the person who is claiming is correct, provide us with proof of it, its mere speculation. im sorry but thats how the world works, im not making ANY claims myself, thats why "I" dont have to go test anything for you, as you are suggesting, please... if i go saying that the world is flat and "squared" and I have nothing to prove it and start saying "well you should go do all the tests yourself so you can see im right", dont you think people will doubt me?
    We had threads like this all over the place on allakhazam. it is not new. brainstorming about what tactical processor does is something we used to do years ago over there.

    im sorry but until you come up with actual facts. dont go saying your word means anything over the interwebs.

    and sincerely i dont have anything against you, really i offer an apology if i said something out of place. but im guessing you can undearsteand where im coming from?

    this dead horse it's already decomposing.
    (0)
    Last edited by Melodicya; 04-03-2011 at 12:38 AM.
    --- Viva Mexico ---

  9. #59
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by TimeMage View Post
    Thanks, as soon as servers are up I'll test Shock Absorber recast timers and spell recast timers, using only TP and SA in the first case and just TP in the second.
    long time ago, but really really a long time, i tryed TP with every single attach that have an inner timer like flash or stoneskin. i never seen a change in the timer. BUT. it was a long time ago. i never tested it after all the numerous patch, cause in the notes it was never mentioned a change to TP.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  10. #60
    Player Awezomeos's Avatar
    Join Date
    Mar 2011
    Posts
    29
    About the Tactical Processor.
    Im 100% sure it does what it says on it.
    Decreases decision-making time, but increases the tendency to Overload
    That also equals my experience.
    Example Eraser: If eraser is attached and a light maneuver is up it will be used immediatly after a negative spell is cast up on you. without TacticalProcessor it may take a few secs.
    Example WS: Automaton use Weaponskill as soon as it has =>100 TP
    Shielbash : TacticalProcessor is Very noticeable with it. With T.P. Shieldbash catch enemy actions better even if they only have short readying phase. Without even something long casting as Bomb toss may not be chatched due to the utomatons decision making time is to long.
    Also it works the same way with most other attachments.
    (0)

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