Again JUST BECAUSE MP ISNT AN ISSUE DOESN'T MEAN IT IS STUPID FOR IT TO CAST CURE 6 IF YOU NEED ONLY 300 HP.
How can you not see how stupid it is. What if they take away DAD. You will have a mp issue outside abyessa, anyone without MM will have a problem in abyessa.
I guarantee you would start complaining about it being fixed then. So why not just fix it now. It is an A.I. issue.
well usually when i tested out the "Tactical Processor" i left most non-vital attachments off unless i was testing that attachment's recast timer directly. For example when testing the "Shock Absorber" attachment it would often activate it roughly 30 seconds sooner than it would normally. while this doesn't seem to be a big thing it ts still an effect of the Tactical Processor. I've also seen my automation use it's "eraser" attachment literally less than 15 seconds later after it activated the first time. in other words it used it no sooner i activated the light maneuver after the 10 second recast timer was up for activating a maneuver.(this has only happened a few times mind you and not every time) because of my testing each individual attachment it makes me wonder if it's a universal recast lower or just on a single attachment when activated. perhaps the tactical processor itself has a recast timer in which it will lower the recast time of an attachment? i can't properly test all attachments at once due to the fact they each have their own recast timers and it would be nearly impossible to keep an eye on them all in the middle of combat. so basically there was no "set up" as i have only tested individual attachments up till now. and as for spell casting i left all other attachments off except the processor for that testing. same goes for when i tested how effectively it used it's TP
Last edited by Krystal; 03-14-2011 at 01:34 AM.
Thanks, as soon as servers are up I'll test Shock Absorber recast timers and spell recast timers, using only TP and SA in the first case and just TP in the second.
Frejan from Ragnarok, at your service.
good thing blizzard V is not a yellow trigger! But yes i see your point and yes it could be an issue as it could come to a point where say Blizzard IV or thunder IV was the trigger and you could get to the point where you automaton cast one of these or any tier IV trigger spell.
I've posted this on other forum before long ago, I hope to see more feed back on this idea...
May I suggest a Gambit system (attachment?) for us to customize auto's AI? just like how we can customize and prioritize action / spells of our members in FF12 HTTP://img223.imageshack.us/img223/3894/gambit8ey.jpg
Once this attachment is equipped an additional window opens in the equipment menu with 3 rolls and 3 columns with preset list of (subject)(Condition)(action) too choose from.. and will perform in order if situation is meet as listed whenever action timer is up.
-subject list (allied/enemy):
.Master
.Automaton
.Party member1 (p1)
.party memeber2 (p2)
..
...
.Party member hate major
.Alliance member hate major
..
.<bt>
-condition list (current situation):
HP<10%
HP<20%
HP<30%
..
.bad status
...
Magical type
Physical type
...
Impossible to gage
Too Weak
.. etc
-Action (what to perform)
Cure
CureII
CureV
...
Status cure
move back
move towards
..
support magic
offensive magic
..
.
an example would be...
| (Member hate major) | (HP<40%) | (Cure V) |
| (bt) | (Magic type) | (move back) |
| (bt) | (HP < 20%) |(support magic)|
recently returned player
Ok, sorry but those recordings you are talking about that you didn't bother with ARE the proof all of us want. until you, the person who is claiming is correct, provide us with proof of it, its mere speculation. im sorry but thats how the world works, im not making ANY claims myself, thats why "I" dont have to go test anything for you, as you are suggesting, please... if i go saying that the world is flat and "squared" and I have nothing to prove it and start saying "well you should go do all the tests yourself so you can see im right", dont you think people will doubt me?
We had threads like this all over the place on allakhazam. it is not new. brainstorming about what tactical processor does is something we used to do years ago over there.
im sorry but until you come up with actual facts. dont go saying your word means anything over the interwebs.
and sincerely i dont have anything against you, really i offer an apology if i said something out of place. but im guessing you can undearsteand where im coming from?
this dead horse it's already decomposing.
Last edited by Melodicya; 04-03-2011 at 12:38 AM.
--- Viva Mexico ---
long time ago, but really really a long time, i tryed TP with every single attach that have an inner timer like flash or stoneskin. i never seen a change in the timer. BUT. it was a long time ago. i never tested it after all the numerous patch, cause in the notes it was never mentioned a change to TP.
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
About the Tactical Processor.
Im 100% sure it does what it says on it.
Decreases decision-making time, but increases the tendency to Overload
That also equals my experience.
Example Eraser: If eraser is attached and a light maneuver is up it will be used immediatly after a negative spell is cast up on you. without TacticalProcessor it may take a few secs.
Example WS: Automaton use Weaponskill as soon as it has =>100 TP
Shielbash : TacticalProcessor is Very noticeable with it. With T.P. Shieldbash catch enemy actions better even if they only have short readying phase. Without even something long casting as Bomb toss may not be chatched due to the utomatons decision making time is to long.
Also it works the same way with most other attachments.
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