What is the best subjob gear food atma for Jishnu for emp bow? I have it but would like to see what others are using as compared to mine? Please when you list said items give an explaination on why. Thank you!
What is the best subjob gear food atma for Jishnu for emp bow? I have it but would like to see what others are using as compared to mine? Please when you list said items give an explaination on why. Thank you!
I have tried a variety of subs for it, but sub SAM is still optimal - especially because Jishnu' can light off itself.
Atmas: I typically use Voracious Violet, Razed Ruins, and either Sanguine Scythe or Stout Arm. Strength has a much more noticeable effect on damage than the DEX modifier for Jish. I have also used Drfiter, Omnipotent, and Gnarled Horn mixed with the above atma's, but the three listed seem to do the best, averaging 3,000-4,000 with spikes as high as 8,000
Food: Red Curry Buns, or Red Curry. Any ranger NOT using those needs to be drawn, quartered, and hung out to dry~
Gear: Gear is a bit more tricky. I run full AF3 +2 (or will, once feet are +2'd) for the set proc, ranged attack, strength, archery skill, store TP and emnity - when TPing. On weaponskill, I stack strength, critical hit damage, and a small amount of dex, ranged attack.
My TP set:
Main hand: Vulcan's Staff
Sub: Uther's Grip
Head: Sylvan +2
Neck: Sylvan Scarf
Ear1&2: Triumph Earring
Body: Sylvan +2
Hands: Sylvan +2
RIng1: Arewe Ring
Ring2: Rajas Ring
Back: Terrebellum Mantle
Waist: Buccaneers Belt
Legs: Sylvan +2
Feet: Sylvan +1
WS (only noting changes, and the WHY of it)
Head: Anwig Salade (+2% Critical Hit Damage)
Neck: Ire Torque (6 STR)
Body: Loki's Kaftan (11 DEX, 5% Critical Hit Damage, 7 Ranged Attack)
Ring1: Vulcan's Ring (6 STR)
Back: Cavaros Mantle (Critical Hit Damage)
As Jishnu's is a critical hit based WS, I felt the need for the crit damage increase overwhelmed the need for added strength. Dexterity being the primary modifier does not mean much - it does not, in fact, alter the base damage of Jishnu's, just make the chance of a critical hit and the damage caused better. In Abyssea, DEX is unecessary on equipment - you will be at crit damage and rate cap anyway from atma's. Strength has them ost notable effect on overall spike damage - as time progresses I will adjust a couple of gear slots to increase the STR mod on my character.
That setup has allowed me to land a Jishnu or two for over *K damage, and ranged attacks following for as his as 2800 PER attack (ODD aftermath and set bonus proc on same attack, naturally).
Curious to see how other peoples' gear sets vary.
You might hit crit hit dmg cap(I honestly don't know enough about this cap to say) but I very much doubt you are hitting crit hit rate cap with just razed ruins. On THF I can hit 80%+ crit hit rate with gnarled horn and razed ruins. I couldn't say exactly what my crit hit rate is with just razed ruins but I think I remember it being around 40-50% and that's on THF which already has higher dex than RNG.
Also it won't help your damage per WS much but Atma of the Sea Daughter is pretty nice for RNG since the +10% slow doesn't really effect us and 5/tick regain is very respectable. And I'll have to agree that /SAM is pretty much always the way to go on RNG.
Last edited by Crazze; 03-13-2011 at 02:51 AM.
90 Jobs THF BLM RNG SAM RDM WAR
My understanding is that the maximum you can increase your crit rate and damage by is 50% each - through gear or atma's, I am unsure if passive job traits are counted in this. DEX also effects crit rate and damag,e though I am unsure of what formula applies to it.
Also, Razed Ruins is of course 30% crit damage and rate, and as a THF you naturally have a higher critical hit rate anyway.
Regardless, in abyssea I crit a disgusting % of the time, absolutely more often than 50%. Most of the gear I have listed above is most effective outside abyssea, where atmas do not, of course, exist.
Sea Daughter is fantastic for fights where you cannot really TP against the NM so much....but, the increased rate of WS doesn't help much since I have to be a little...conservative....on WSing NMs. Is great for EXP aliances and cruor parties, though.
Agreed with a bunch of ideas on gear etc. I like Stout Arm, Razed Ruins and Gnarled Horn atmas for my RNG Jishnu's. That caps your atma crit rate quite nicely and adds str, ratt, agi. Brave Grip is kinda cool imo, crit dmg+ stuff is always nice.
Only lame thing about Jishnu's is trying not to tank whilst doing it, the damage is pretty ridiculous and easy to pull hate with if you're not careful. Solo light is fun but is a pretty sure-fire way to kill yourself on NMs XD
No, the kid who posted that was wrong.
see thread here:
http://ffxi.allakhazam.com/forum.htm...5254632&page=1
You're Mistaken. It's as Alkaline says: Critical Hit damage caps at 50%, Critical Hit rate does not. Critical Hit rate probably caps at 95%, though that's just a guess.
You would be much better using Gnarled Horn over Sanguine Scythe.
Why use Chuchulain's Mantle and Brisk Mask? Store TP is not worth specifically gearing for concidering the amount of TP overflow you get when using KC, and Sharpeye Mantle has more Accuracy than Cuchulain's. Swap Brisk for Turban (untill Zelus) and Cuch for Sharpeye.My KC tp set is haste
Brisk mask
peacock charm
dex/str earrings
taranis harness
dusk gloves
rajas / keen ring
cuch mantle
bullwhip belt
byakko's
aurore feet
Just after some advice, this thread has been helpful with sorting my Jishnu's setup out.
My set is as follows
Vulkan's Staff
Uther's Gripe
Anwig Salade (Ws acc / Crit hit rate Aug)
Light Gorget
Clearview Earring (need to replace with a Dex earring)
Volley Earring (same as above)
Loki's Kaftan
Sylvan Glovettes +2 (working on some Hachiyru gloves)
Rajas Ring
Thunder Ring
Vigilance Mantle +1
Light Belt
Byakko's Haidate
Lithe Boots
My main query is to find out if using Light Gorget/Belt is my best option, or if i should replace them slots with more Dex/Str/Rng Atk, im a bit useless with the maths. My set isnt perfect but working on it as i go along. Any advice would be appreciated \o/
Thanks!
Keade
thanks for the info in this thread. rng was my first 75 and i just recently took it up again and info about gear is really helpful
one question tho: for the longest time, red curry buns (only buns) only gave 75 r. att, as opposed to the 150 from red curry itself. has that been fixed? i've just been using yellow since they too give 75 r. att.
oh, and crit hit rate caps very high, definitely +85%, but crit hit damage caps at 50%, so unless sanguine scythe (which in combination w/ razed ruins, caps your crit hit damage) is needed for HP, i'd recommend using another atma, or changing your ws gear to no longer include loki's/cavaros - so i'd use a different atma. also one note, if you want to play w/ a dex ring, you can get a free jupiter ring from the incredibly annoying /clap quest in attowah)
Last edited by Martinius; 03-13-2011 at 08:33 AM.
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