Just curious on others thoughts, but is this the future of the upcoming quest? A number....not a rich story involving more than just Moogles who don't even have a different name from the one next to them.
Just curious on others thoughts, but is this the future of the upcoming quest? A number....not a rich story involving more than just Moogles who don't even have a different name from the one next to them.
The trail of the magians system is fine with me. It wouldn't even bother me if they didn't have another normal quest.
I didn't really read most of the quest npcs text anyway. Do you really want them to go through and write some text for everything you do in the the game? That only a minority of the people will even read.
Because everyone is like Zumi. I'm sorry, no, I can't stand Magian Trials, not only because they are "go kill this a hundred plus times" but because they're a half-assed way of adding new "quests". If you don't read the dialogue in quests, thats too bad, you miss out on a good portion of what a rpg is.
Sorry to say, the only thing I'm a little peeved that got "MAGIAN'D!" are the Job Emotes, but i don't even entirely mind that. (That and the upcoming NPC level caps, I'm a little upset those wont have story)
I don't need boring Fluff-Text for upgrading a Shamshir+1 to Shamshir+2. The Weapons/Empyrean Armor are fine through Magians, Empyrean Weapons maybe (Empyrean Weapons get their own unique Text as well though?)
I believe SE said they weren't going to make all future "Quests" Magian-trials. But again, Outside of Job Emotes, and Up-comming NPC-Level Caps, none of the magian "trials" would make good quests in any way. Considering the vast large quantity of said trials.
That being said, I Absolutely love the story-line aspects of this game, I however, Don't need 18 lines of Cos-play-like dialogue and some White Knight NPC talking like a Royal Squire of Ye Olde time just to get my Kila+2.
Again, Some things being added to Magians upset me (Job Emotes, NPC Level caps), but as a System its a sound way introduce loads of Weapon paths/upgradeable items that are progressive (Sometimes tedious) Goal to work for.
Im going to agree with Zyeriis here.
It just feels like a throw together of mish-mashed quests given a barcode. They could have at least come up with something more creative. Like give each weapon its own story path. One for elemental weapons, a really in depth one for Empyrean ones and another for the others.
Even just a simple storyline is better than slapping on a number in an assembly line. The point is, that they are filtering out "the heart" of the game. Something which a lot of players miss nowadays.
Remove one of those X's and I'll be more interested.
I wish they weren't so suicidally boring.
The Relic and Mythic upgrades should have been actual quests with a storyline and not just a moogle firing his LAZOR at your weapon.
There's a unique message when you get your level 80 version; the others are all the same.(Empyrean Weapons get their own unique Text as well though?)
I love storyline in games. Without a good storyline, I find myself failing to get immersed. However, the emphasis is on the word good - I would hardly call lack of quests this in most cases. The structure of a typical quest storyline is
I need x item! Here is my reason for wanting x item. Please bring me x item.
There are obviously exceptions to this with the ToAU General quests for instance, but on the whole we're not missing anything.
This is Sakurawr, not Raen D:
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