You do realize this is a role-playing game right?
Yes they could have added multiple items per NM and increased the drop rates a little as well as the respawn timer. But instead they created Abyssea and gave themselves more work because all that old content has now become obsolete to players wanting to "complete a character"
Now they created these forums for us to come up with idea's (apparently) on how to fix all that old content, so we can do the work for them.
Instead of what they should have done, which is create a new expansion altogether and fix current issues with the game, as opposed to just sweeping them under the rug.
So what I see here, is that you're not OK with waking up at 3 AM to go to work, but you are OK with doing repetitive simple tasks all day long at work.
The whole idea of past NM's and the items they dropped was to /check someone and say "Oh wow that guy/girl got lucky with that drop". And that's why some of those items were pretty awesome in stats and/or looks. What started happening, is that people complained that they couldn't get their hands on such and such an item, and wanted uber items for themselves, without the "luck" factor.
The problem is, people like this opt for absolutely EVERYTHING being changed and having ZERO "luck" in the game, when in reality these things CAN coexist. You CAN have NM's that are based on luck, that give equally good and different gear, than the ones based on pure progression.
Actually that was already there. The CoP rings were the best in the game, and all you had to do was finish CoP to get one. The ZM earrings were pretty good actually, all you had to do was finish ZM. There's a laundry list of items that were on par with luck NM drops, that came from progression based scenarios. The problem is, they simply didn't add more of the progression based items.
Like I said above. Instead of sweeping stuff under the rug (like the old content), fix current issues and add more depth and dynamics.
But now we have Abyssea, which actually is just a scaled down model of the past system that you disliked. Now instead you have HOARDS of competition, AND for certain Empyrean weapon, you still have to compete for timed spawns to get Key Items. Not to mention you are in an area with a time LIMIT to boot!
So waiting to claim Gukumatz AS A SOLO/DUO for a Sobek pop, and then not being able to claim because of massive amounts of LS competition, having to be booted out of Abyssea or go use up more stones, more time, run back and forth re-get buffs, atma, etc, etc... How is that LESS annoying?
Anyways... I used to like Abyssea myself, but then once I got to Shinryu in less than 2 weeks after Hero's came out, I saw the real truth behind it.


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