
Originally Posted by
Meyi
I've been told that a lot, unfortunately.
The first post (which was the only post I was responding to), first talked about Dragoons and different colored wyverns, then about the forums and SE not listening to its players, to Abyssea is easy, to wanting the game to be fun again. I've yet to find "choice and variety" in the first post.
First I would like to point out that you are making a lot of poor assumptions about me. Never once did I expect things to ever be handed to me. Never once did I expect end game at 75 to be completed with a duo.
Because I highly disagreed with End game shells and their rules, and because I found the events rather depressing and boring rather than enjoyable, I did not do the events. I never complained how people who did these events got the items because they put forth the effort, and therefore, they deserved the gear. That's great for them. But such an event was not an event for me. Instead I did other things in the game that I found enjoyable because it's that, a game.
I'm going to break down the previous quote and respond to it.
The reason the game felt like a job was because it required players to log in at odd hours for a desired item because the monster popped at those hours. I remember setting my alarm to wake up at 3 in the morning to help a friend get her YinYang Robe. After that I realized no video game is worth losing sleep over. Unfortunately Shikigami popped every 21 hours and in order to not lose the Time of Death, someone would at least have to go watch for it. Eventually yes, it would come back into North American time, but, when it did, the Time of Death would again be unknown.
The same applied to Land Kings.
So yes, while the game itself did not require anyone to play at odd hours -- because nothing in the game is a necessity -- the monsters did have terrible hours. That was a problem with the game itself, not the players. And while I appreciate the attempt to make the world alive and interlinking the timezones together by making monsters pop throughout the day, I feel it caused more harm than good. From a roleplaying perspective, it was awesome. From a player wanting to complete a character, it was terrible.
I can't name many people who enjoyed having a long respawn notorious monster be outclaimed from under them. Nor do I know of anyone who enjoyed having to kill a monster over a hundred times to see a drop.
And in a way, yes, the company could have stepped up and helped relieve these monsters in some way. I am a big fan of the pop system. But even then, a shorter respawn timer would have sufficed as well. Or a higher drop rate.
Couldn't be any farther from the truth.
What I wanted was an ability to continuously put effort into a goal and eventually reach it. I despise luck and prefer hard work. This is why I am such a fan of Magians. I can log on whenever, work on it some, and then log out when I need to. Every monster I kill for the trial will count towards the trial, guaranteed. Each monster is one step closer to completing and I enjoy slaying monsters for a better weapon. Whether this process takes a day, a week, or a month, I'm satisfied because I know I'm progressing.
You are entitled to your opinion.
I like FFXI because of its world and its storylines. I like FFXI because I can use a controller to play it. I like FFXI because I can communicate with people all over the world and learn new languages.
While I realize it is a MMO and we therefore cannot divorce the multiplayer aspect, I think it's fair to realize that not everyone will have synced time schedules, dedication, or interest.
I know that I personally prefer to solo because I hate asking other people to give up their fun time to help me out. I don't like bothering people. Thankfully Abyssea has been very reward friendly which means I can ask for one item and give the rest to my friends who help me out.
Just because someone wants to solo, or just because someone completes something relatively quick does not mean that person lacks time, focus, or dedication. There is nothing wrong with enjoying a video game. For some of us this means completing things quick. For others, this means spending a copious amount of energy and time. Some people wish to challenge themselves with solo while others wish to not burden their friends. And some people want to do everything in small or large groups. There are players who want access to all content of the game and others who want to prove themselves as more dedicated.
I will end on this note. FFXI use to be like a job because of the hours of the monsters and the duration of the events. Add insult to injury by adding low drop rates to the events which required more repetitions. To add icing on the cake we sprinkle in some competition. Long hours and timed hours were the problem. I think Abyssea has addressed these issues quite nicely.