I was overlooking this thread, and I had to comment on this particular quote. Recently in other threads, I've been discussing balance when it comes to jobs. So in one aspect, this quote makes sense. But in another, this quote is completely biased.
Jobs becoming "bandwagon" doesn't affect that particular job. It affects other jobs.
It brings imbalance to the game. This imbalance causes favoritism amongst the player base, and this favoritism towards jobs, causes them to exclude other people from events/battles/quests, etc, simply because they do not have the "required job".
I know the cliche thing to say is... "Well then go level a useful job". But this not the answer, and this is where FFXI fails, where MMO's like WoW succeed.
At the risk of being flamed for bringing World of Warcraft to the discussion, Blizzard did not consider that people would play more than 1 character/class/job when the game was developed. They created each Class with the understanding that everyone should be included, regardless of whatever race/class/role they play.
FFXI's past and current trends of "bandwagon jobs/subjobs" seek to create so much imbalance, that any further development without the consideration of "all things being equal", will upset a mass majority of the player base that are either new/returning or simply like the job they play because of nostalgia/role-play reasons.
People didn't level the job they like, only to have everyone around them say "Oh... Didn't you know? That job sucks".


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