FF11 time sinks were very bad, and still can be to this day. If you let it be.
Back then if your LS had their sh!t together then events would rarely take over 2-2.5hrs(non-COP Dynamis excluded). A good night with a few events packed in could easily go 3-5hrs~. People should know what they signed up for when/if they filled out an application with their LS.
FF11 was getting to an overwhelming point IF you tried to do everything at once (Einherjar, Salvage, Nyzul/Assaults, Dynamis, Sky, Sea/Limbus, Kings etc...) then it all seemed impossible & unhealthy.
But if your LS had good time management then they would rotate events in the given week.
Even though most events could be done in around 2hrs, i agree that they were underwhelming on drops most of the time. I always thought we needed NMs to have either better drop rates, a larger array of drops, and/or a running-total that kept track of how many times you killed it and upped the drop rate to a point until you got it (then it would reset for you/everyone).
Because of the bad drop rates many people (to this day) confuse tedium with difficulty (won't even get started on FF11's AI & "Strategies").


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