Sorry, I won't gimp myself on what my actual job is supposed to be when I'm in a party as SMN. Which is to provide both the support needed for the party and outstanding damage without having to have one more person for the WHM to have to worry about.
600 crits? I get 1k crits on my WAR. Why should I do anything in a party situation where I needed to be at my best come as something that does not remotely resemble a damage dealer, at least not in the position you are referring to. And also, while I'm WAR, I can do nice things as being able to proc red/blue, tank, and keep the mages alive, while still taking hits like a pro. You even admitted it, you can't take hits at all.
If I'm a Summoner during an event where they need me for a particular purpose, as in pulling, doing outstanding damage without feeding the mob TP, or helping to support everyone, I do that job, and I do it well. I don't try to be somebody I'm not. I have other jobs to do physical damage in massive quantities.
Go level WAR, and put your time into getting a Ukon. At least that will be one weapon not wasted.
Your ideas are a bit flawed.
For example it is a pretty terrible solution to have to sub a job for a single ability and lose everything other subs would give you. I wouldn't complain if BST had more things, or if SMN had more things, but a SMN/BST is a terrible job combination. You'll BP every minute and then just do snarl every whatever, and your pet HP is so low anyway that if snarl isn't 30 seconds or shorter, you'll still have hate issues on a resummon
Buffs of course should hit everyone. Player or pet, song roll ward or whatever.
AOE Food is also stupid. Pets are not curable, so you need an effect on yourself that boosts the pet like atma. It is this kind of food we need. "atma food", though it doesn't need to be as awesome as RR.
Couldn't agree more with hybrid armors for both master and pet FOR SMN though. BST and PUP got these the last year... but SMN is still forgotten. Then again we need 3 stats on our armors to fix game flaws with pets, so it leaves very little room left for melee stats. (We need -BP timer, due to broken BP timer system. We need -perpetuation, due to broken perpetuation system. We need summoning skill, due to broken skill system.)
SMN is like some kind of lab rat that get all experimental updates that suck. Worst part being that before every single update when people speculate on the changes I say "Well, it can't be this, because it wouldn't work" and then it is exactly what it is... The job would have been 500 times better off if SE just read my posts only and did what I told them.
Like I can just see them add pet AOE food now, and all SMNs will just summon garuda, eat food, then have garuda die in 60 seconds and need to suicide to get rid of food effect and eat another AOE food. Thanks in advance SE.
I love this argument. It's a fabulous argument. Now, I want you to be ABSOLUTELY SURE you never admit to me that you have ever cast Cure IV as a SMN/WHM. If you do, the math goes something like this:
600/1000 = 60% = fake DD
400/1200 = 33% = fake healer
600/1200 = 50% = fake healer throwing all SMN gear out
Yes, WAR hit more, but WHM cure more. It gets better... today I was breaking 700 damage with ease (769 is my new record), so I have not found my potential yet. Retribution broke 1600. I'm working through the kinks of an obviously superior weapon, which if you will notice, has 0% cure potency.
This thread is for things that are wrong with pet jobs. I guess we can add "fix lazy SMN" to the list.
Last edited by Dallas; 05-05-2011 at 05:34 PM.
Quite true. As both a bst and a pup I can say that I have gotten several links where I wished my pup would get the add off my back (since autos don't have sleep, among other spells). Conversely, I have several times wanted my bst pet to focus on the 1st mob so we can kill it fast and work on the 2nd.
First off, I have never done anything in a group as SMN/WHM. I am not a healer, I will never be a healer as SMN, and trying to do so is just an insult to SMNs and WHMs everywhere. My SMN is there for two thing, and that is to pop out 5k+ (10k if AF3 set bonus procs) Blood Pacts every 45 seconds, without giving the mob TP in the process, and pulling links off of the tank and having Ramuh tank 3+ mobs at one time if needed.
What you are suggesting as a melee SMN would be to lose 2 of the most essential atmas a DD SMN uses to actually do the type of damage it needs to do. Probably 3, since I doubt you would use Minkin at all either. You also lose 3 of the most essential atmas a tanking SMN needs to have on to actually be able to hold 3+ mobs without dying quickly. Hell, just yesterday I tanked Funeral Apkallu and a MPK attempt from another group to steal our bird by pulling Athamas and having one player die behind us, which Garuda was able to tank both of them with ease. Can you do that while trying to pop out 600+ crit hits?
What you are doing is sending a back line job to the front where it does not belong. While your style of play is acceptable to you, do not refer "lazy SMN" into the equation, because some people might try what you are suggesting and end up wiping their party in the process. If enough people do that, others are going to label SMN as "loljobs" like DRG was way back then and PUPs are now. I don't want your ideas to make SMN into a "loljob."
Could simply be a permanent food effect on master that grants "Pet: xxxx buff". Instead of a food effect thats hits pet and master. Especially in terms of Avatars. I truthfully find it just a little unfair that Melee get all the good foods, where as Mages and Pet jobs generally lack in useful foods. (While some pet jobs (read PUP/BST/DRG) Can make use of Attack/melee food, I feel there should be food for the pets).
Like, a Pet food more for SMNS, Maybe the food gives MP+15% and Perp-1 for Avatars, with "Avatar: Attack+15%, MAB+15"
.
Or a food for mages that offers MAB, or Cure Potency(Admitting Cure pot less needed?). Can't be any more broken than a food with HP+, Atk+, and Store TP+. or Red Curry Buns. Theres nothing stupid about adding foods the directly impact the "pet" aspect of "pet jobs". Maybe "AoE" yes, but a Food that is user-buffed, that has simply "Pet:" effects would be lovely.
Melee food really corners the market in foods, Best Mage food is either MP, or INT/MND, No enhancements to Macc/Matk like Melee food does for Acc/atk. Theres even food that impacts Crafting now. So i think it'd be nice (and fair) to offer meaningful food for master/pet.
You should have picked Door #1. Your playstyle does less damage, and heals less (I melee as /WHM because I need reraise). I call that "lack of support" playstyle, since it centers around refusing to do anything outside of BPs twice every 45 seconds.
I hope your hMP setup is in place, you are going to need it soon.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |