Quote Originally Posted by Korpg View Post
Since when was SMN a front line job?
Do you need one reason, or will a dozen suffice?

1) Since Spirit Taker was always better than resting.
2) Since the Feed TP excuse was ignored by every other job in the game. Zerg has been the way for YEARS. Even WHM melee.
3) Since avatars are summoned next to the summoner and since AOE buffs and heals are centered around the avatar.
4) Since 75 pacts originally didn't exist and the the 70 Pacts are only melee range (and used to fail any further away).
5) Since SMN get no native healing magic skill, enhancing magic skill, enfeebling magic skill, etc.
6) Since SMN does have access to a lot of good melee gear. (Look it up, 23% haste is the max right now)
7) Since WHM *can* keep people alive, and always have. They melee too.
8) What idiot came up with the idea that SMN should never die anyway? Avatars are full strength if SMN die once or ten times.
9) Speaking of dying, hard to do if that avatar is out using an AOE heal and the SMN stops to use an AOE heal, maybe even with divine seal. Doesn't happen alot though... look at #7.
10) Since Myrkr is even more powerful than Spirit Taker. Spirit Taker has a multiplier of x1.0. So does a normal hit. One double damage hit = one normal hit + one Spirit Taker damage. Only works if you melee.
11) Since more damage = faster kills = less damage taken by party = less stress on real healers.
12) Last, but certainly not least, all the fun posts from people saying "how dare you play this pet job identical to BST or PUP."

Oh, for the bakers out there:

13) Knowing that every time someone tells you that you suck, they propose some subset of what you do.