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  1. #1
    Player
    Join Date
    Mar 2011
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    1,067
    Quote Originally Posted by Korpg View Post
    Since when was SMN a front line job?
    Do you need one reason, or will a dozen suffice?

    1) Since Spirit Taker was always better than resting.
    2) Since the Feed TP excuse was ignored by every other job in the game. Zerg has been the way for YEARS. Even WHM melee.
    3) Since avatars are summoned next to the summoner and since AOE buffs and heals are centered around the avatar.
    4) Since 75 pacts originally didn't exist and the the 70 Pacts are only melee range (and used to fail any further away).
    5) Since SMN get no native healing magic skill, enhancing magic skill, enfeebling magic skill, etc.
    6) Since SMN does have access to a lot of good melee gear. (Look it up, 23% haste is the max right now)
    7) Since WHM *can* keep people alive, and always have. They melee too.
    8) What idiot came up with the idea that SMN should never die anyway? Avatars are full strength if SMN die once or ten times.
    9) Speaking of dying, hard to do if that avatar is out using an AOE heal and the SMN stops to use an AOE heal, maybe even with divine seal. Doesn't happen alot though... look at #7.
    10) Since Myrkr is even more powerful than Spirit Taker. Spirit Taker has a multiplier of x1.0. So does a normal hit. One double damage hit = one normal hit + one Spirit Taker damage. Only works if you melee.
    11) Since more damage = faster kills = less damage taken by party = less stress on real healers.
    12) Last, but certainly not least, all the fun posts from people saying "how dare you play this pet job identical to BST or PUP."

    Oh, for the bakers out there:

    13) Knowing that every time someone tells you that you suck, they propose some subset of what you do.
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  2. #2
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    Do you need one reason, or will a dozen suffice?

    1) Since Spirit Taker was always better than resting.
    2) Since the Feed TP excuse was ignored by every other job in the game. Zerg has been the way for YEARS. Even WHM melee.
    3) Since avatars are summoned next to the summoner and since AOE buffs and heals are centered around the avatar.
    4) Since 75 pacts originally didn't exist and the the 70 Pacts are only melee range (and used to fail any further away).
    5) Since SMN get no native healing magic skill, enhancing magic skill, enfeebling magic skill, etc.
    6) Since SMN does have access to a lot of good melee gear. (Look it up, 23% haste is the max right now)
    7) Since WHM *can* keep people alive, and always have. They melee too.
    8) What idiot came up with the idea that SMN should never die anyway? Avatars are full strength if SMN die once or ten times.
    9) Speaking of dying, hard to do if that avatar is out using an AOE heal and the SMN stops to use an AOE heal, maybe even with divine seal. Doesn't happen alot though... look at #7.
    10) Since Myrkr is even more powerful than Spirit Taker. Spirit Taker has a multiplier of x1.0. So does a normal hit. One double damage hit = one normal hit + one Spirit Taker damage. Only works if you melee.
    11) Since more damage = faster kills = less damage taken by party = less stress on real healers.
    12) Last, but certainly not least, all the fun posts from people saying "how dare you play this pet job identical to BST or PUP."

    Oh, for the bakers out there:

    13) Knowing that every time someone tells you that you suck, they propose some subset of what you do.
    1) MP is still an issue? Since when?
    2) When you are fighting a mob that doesn't spam high damage AoE, go ahead, melee and beat that gimp DRK in damage. As for WHM melee, they only did it in lowman situations, you can't really keep up with the cures if you are also the one needing cures. Don't you remember how PLD kept hate?
    3) And thats why you move to the center of the party to give those AoE buffs. Nothing is stopping you from walking towards a mob to give out buffs....if the party actually needs those buffs.
    4) Again, nothing stopping you from BP and release, or nowadays BP and let the avatar whack on the mob.
    5) So, you saying that anyone who has native healing magic, enhancing magic, and/or enfeebling magic can't melee? Sorry PLD and DRKs out there.
    6) 26% haste is the max, and most, if not all actual melees can get it. You still haven't told me your gear set either, I don't know how you get 21% or 23% haste plus 7% double attack.
    7) WHM can always keep people alive, but if they are meleeing they can't target people quickly, much less target people outside their party as quickly as they are, you know, not meleeing. WHM melee and cure setups are only good for 6 people or less in order for them to be effective.
    8) Keep dying then. That 30 second recast timer on Garuda will become 1 minute, and if you don't have ability to RR or have Apoc atma, then that 1 minute will turn into 1 raise per mob. Cause the WHM ain't raising you for meleeing that NM.
    9) Yeah, AoE heal every 45 seconds for what, 507 max really helps out a lot. Thats only if you have 300% TP on Garuda. Or you could use Carbuncle for more recovery than that.
    10) Is that staff really worth the effort it take, plus the additional cost of perp to properly equip it? You can get 75% of your MP back every 100%, but if you constantly die, you can't keep your avatar on the mob all the time. So, where do you get your MP back from? I can have a free avatar, still do a lot of damage, and if my avatar dies? Just resummon it. Low chance of me dying from AoE that way. And who knows, having a disposable avatar for free actually can help people out during a mini-wipe where people need to recover. But you won't have the mp for it because the only way for you to recover mp is by TPing on the mob
    11) More swings = more TP for the mob = more AoE moves = more stress for the healers = more chance for a wipe.
    12) No comment
    13) Wait, isn't that what you are doing? Aren't you saying I suck for not meleeing? Kindof like the "Pot/Kettle" argument.
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