I can cast a pet too. I have a pet out meleeing next to me, which also has a 1 sec/5 minute ability to give both the pet and pet owner Haste. If the WAR gets to use berserk, the SMN gets to use hastega. I know, it's inconvenient that he'll have to abandon yet another attempt to kill melee SMN.
And the thread died when the WAR butthurt began. BTW, Korpg, LMAO at an "average WAR" WSing *every* 15 seconds. How do you plan to get 100% double attack with Byakko's Axe? Yeah, the math was that easy. 15-40seconds per WS, depending on how leet you pretend the average WAR is. Thats 1-2 WS per BP, all at 100% TP.
If your WS with a gimp 75 axe beats your L90 BPs, you should retire your SMN. Unlike me, that's all you claim is worthwhile from SMN.
It is still NOT natural. You have to use an ability to do so. I don't have to use Berserk because I can get to 800 attack without doing so, putting Berserk on would be too risky as is, since I get hate quick enough and the extra damage taken is not worth doing 50 more damage per swing on average.
This thread died when you tried to convince people they HAVE to melee as SMN. That is not what this thread is about, but your "my way or the highway" attitude is what killed this thread. As for WAR getting 100% TP every 15 seconds, it is very possible, you just don't see it because you are too set in your "my SMN is better than any DD" type of thinking that you only see one variable in the whole picture. Here is a hint, and you haven't used this word in several pages. I could count the posts between usage of the word. You can have 3 of them, they give you from 1 to 3 bonuses, and some bonuses include Auto-Reraise, Double Attack+10%, and Crit Hit Frequency +30%. Any WAR using 3 of these specific *blank* can get TP quicker than 15 seconds.
Plus, I'm saying a gimp WAR could beat your damage. My WAR can decimate your damage without even trying (no Berserk, no Food, no Tonics). If you can't pull out 3k damage on BPs, you should retire your SMN, and throw away that staff of yours, because that is the biggest waste of time anyone has ever put into a weapon.
How many people did you pay for the items to upgrade your staff btw?
-edit- I think I misread what the person I quoted was referring to.
Last edited by Alhanelem; 05-13-2011 at 06:13 AM.
The correct answer is that they SHOULD melee on SMN to maximize fun and potential. Not meleing on SMN is like not healing on RDM. Not exactly playing the job wrong, but you are ignoring a part of the job you could do.This thread died when you tried to convince people they HAVE to melee as SMN.
There is a difference between curing as RDM and meleeing as SMN.
RDM cures do some good to the party. Can turn a bad situation into a salvageable one if the RDM cures people. You know?
SMN meleeing feeds the mob TP. By having more TP being fed to the mob, they spam moves like crazy, specially at the last 25% of their health, which could turn a lowman fight into a wipe. If the SMN is in an 18 man alliance, feeding TP wouldn't be a big problem, but we are talking about NMs here. He wants SMNs to feed NMs TP so they can spam their moves more. You don't see a problem about that?
Either you don't want TP, and you only have a MNK and WAR on or MNK and NIN or other combo of two jobs on it. Else you have whatever amount of jobs on it since you don't care. That is the only two scenarios. Either are all jobs useless, or a melee SMN is useful.He wants SMNs to feed NMs TP so they can spam their moves more. You don't see a problem about that?
Thats not it. What he is suggesting is that a SMN in a party, meleeing.
Lets assume the following situation:
A 6 man party is fighting a NM. The party is as such:
NIN
WAR
BLM
SMN
WHM
BLU
Now, you have the NIN, WAR, BLU, and avatar fighting the NM. BLM nuking, WHM curing. SMN is there to do damage also, the WHM isn't a noob and can handle curing the NIN and WAR if needed. BLU does a good job curing himself. BLM doesn't need cures.
SMN desides to go in and melee. Now, you have the NIN, WAR, BLU, SMN, and Avatar feeding the mob TP. TP starts being spammed. This mob has a high damage AoE TP move that wipes shadows. NIN can't keep shadows up fast enough because they keep on getting wiped. WHM needs to cure the NIN and WAR more often. BLU runs out of mp, now the BLU needs to be cured also, all the while SMN only can keep cures on himself. WHM eventually runs out of mp, everyone dies. Where does the fault lie?
SMN needs to TP on the mob so he can get MP back, because he rather not use Refresh Atmas or doesn't have access to refresh and does not have any perp- gear, so keeping the avatar out costs him 13 mp per tick. SMN gears up to be a melee, meaning haste gear and accuracy gear, so thats why he can't keep MP up. Still, does the SMN really need to TP on the mob still?
What the hell is this crap and why did you people make me have to read it.
If it has a high damage AoE tp move you're not going to have 3 fucking people in range to eat it with only one dedicated healer and one backup healer who is going to need cures from said healer themselves because they're in melee range, your example is just plain stupid to even bring up.
You already showed you don't know how hate works if you don't think a Smn can't pull hate off an avatar from meleeing when due to hate caps and avatars having odd enmity decay (mainly carbuncle) simply using the assault/bloodpact commands enough times eventually generates so much VE the monster will continue to attack the summoner for some time even with the avatar attacking them.
The average DD is terrible and anyone with a brain could outdamage a byakko's war with a Pole of Trials spamming Full Swing. Your attack also isn't as high as you think it is without spamming YCB/RCB in a full party.
If a Smn had Hvelg/WoE staff and the enemy doesn't have a high damage Aoe TP move, because you wouldn't have extra DDs versus such a mob in the first place if you weren't stupid with only one healer, Using Myrkr to keep mp up is a legit tactic assuming the smn isn't being used to backup heal/status cure, karb already pointed out stuff is situational, damn.
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