I always thought about this in the sense that if I was going to "Fix" our utility I would do something like this:
A universal steal timer of 30 seconds (MAXIMUM), and a seperate category for Enmity Steals.
Dramatically increase the success percentage, with a cap of 95% with +steal gear.
I would then create a bunch of different kinds of steal that all share this 30 second timer.
- (Item)Steal: Same as it is now (I like your idea of stealing temp items [That don't take inventory space] that are useful to us mid-battle instead of the useless fodder crap we can steal and despoil now). Percent chance would remain the same for valued steal items like coins and dynamis currency. These would simply be HQ steals as opposed to regular temp items for battle.
- Aurasteal: Seperated from (item)Steal. Only steals & dispells Buffs. Does not attempt an item steal. Will not fail if inventory is full, etc.
- Despoil (Attack): Inflicts Attack Down and Steals a 15% Attack Boost.
- Despoil (Accuracy): Influcts Accuracy Down and Steals 30 Accuracy
- Despoil (Critical Hit Rate) Inflicts Crit Hit Rate down and Steals a 10% Critical hit Rate boost.
- Despoil (Magic Evasion) Inflicts Magic Evasion Down and Steals 30 Magic Evasion.
- Despoil (Magic Defense) Inflicts Magic Defense Down and grants 15% Magic Defense Bonus.
- Despoil (Evasion): Inflicts Evasion Down and Steals 30 Evasion
- Despoil (TP): Steals 35 TP
- Despoil (HP): Steals 350 HP
- Despoil (Speed): Inflicts a 10% "Speed Down" status effect (stacks with but is not a slow effect) and causes a "10%Speed Boost" Status effect (stacks with but is not a haste effect.)
- Mug: Inflicts Damage and Stuns the target. No longer steals gil.
*All Despoil abilites are specific, not random, and do not attempt an item steal.
*All Despoil Debuffs and Buffs last 2 minutes (enhanced by +despoil gear).
*All Buffs stolen with Aurasteal last the standard base duration of the buff. Duration is not determined from the time the monster used it.
Conspirator Recast is shortened to 2 Minutes and grants current stolen Despoil buff effects to your party.
e.g.Despoil (Attack) + Conspirator = Party Attack Bonus.- "Current enmity target" restriction is removed from Conspirator
Enmity Steals To be on Seperate recast timers. Recast timers are not shared:
- Collaborator: Steals 25% Enmity: 30 Second Recast
- Accomplice: Steals 50% enmity 1 Minute Recast
- Perpetrator: Steals 100% Enmity 5 Minute recast
*Effective range will be extended
Flee is a party buff (like Mazurka) so we can help them {run away}.
Hide adds Invisibe, Sneak and Deodorise. Sheds enmity on all but a very select few HNMs (IE: Works on almost everything in the game)
Perfect Dodge is reduced to a 5 minute recast Job Ability and a new 2 Hour is given.
- A defensive ability called "Evade" will be added. One minute recast timer. Allows the THF to dodge the next phsyical Attack.
Job Traits, THF specific Ranged Weapons, or THF specific gear will be added to enhance Status Bolts/Arrows accuracy, potentcy etc.
That is the kind of utility I invision being relevant in 2011 FFXI.