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  1. #11
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Hypocracy. "It never works QQ" is not an overstatement at all of course.
    An overstatement of my overstatement. OVERSTATEMENTS FOR EVERYBODY!

    In all seriousness I am fine with people disagreeing with me and thinking THF is fine. I love the job so its no suprise to me that others do. I know that THF has the potential to be VERY powerful. My only qualm is with the limit imposed on the opportunity to fulfil our current potential. I am definitely not "in a huff" about all of this. I quite enjoy the discussion.

    If it aint broke, why fix it? I'll say it again, the problem isn't the ability, it's your inability.
    lol it is definitely not my inability to land Sneak Attack or Trick Attack that has brought us to this discussion. It is because of my ability to really push the maximum limits of the Thief job that I see where those limitations lie.

    No offence but I don't give two shits what matters to you
    I do believe you just got the point. You're right. "Anything that matters" is a subjective idea.

    There's simply nothing wrong with THF. THF is a really well balanced job, and especially in the current state the game is in, it's a great job.
    Thief, as a job, is not fine simply because right now every one with a Weapon Skill that can critical is on god mode inside Abyssea. We are going to leave that place in the not so distant future. We need updates for what Thief will be moving forward.

    And I personally think being able to trick and sneak attack every 50-60 seconds seconds without any of the positioning troubles would be overpowered. Thief is not a pure DD. It is a hybrid job. Stop trying to make it a pure DD.
    I think you forget how hard it was to keep up with the (better designed) heavy hitter Damage Dealers before abysea, even being able to ride those timers to the max that their positional limitations would allow.

    I think this and the next quote are the fundamental points we disagree on. Thief is not a hybrid job. It is a Damage Dealer with positional restrictions that can apply Treasure Hunter. Treasure Hunter is not a reason to make us a gimp DD. Are you happy with RNG being gimp now that they have bounty shot?

    A hybrid job by design means that THF can do a lot of things and fill several roles. But we cannot. Our enmity abilities are mostly unwanted because they are not useful (even as admitted by you). Collaborator is really only useful for THF tanking (which we were not designed to do). Almost all of our other job abilities that aren't related to dealing damage are, well I would call them a joke, but it's really not funny anymore.

    I agree with Arcon on this. THF is not a tank, was not designed to tank and can only tank inside abyssea because of atmas. This is true:

    Some abilities simply weren't meant to work solo. And THF is one job that works heavily in that direction, it always has. The very idea behind Trick Attack is to be used to give someone else enmity, not to deal damage or increase theTreasure Hunter effect. I don't even think SE imagined THF to be as good a tank as it turned out to be, and I'm pretty sure after Abyssea it won't be anymore.
    I absoutely agree. But trick attack isn't all that useful or wanted for its intended purpose. I disagree that this is the way it should be. Especially with the landscape of the game now and the way people play it.

    The only qualms I personally have about THF are Steal/Despoil and Mug
    That is a good example. Aurasteal, steal and despoil. Three abilities tied to one stupid long 5 minute recast timer (wtf?) with unreasonably low success rates (which kind of doesn't even matter because there is really not much in the game worth stealing). Out of these three, only aurasteal comes even remotely close to resembling something useful, but it still isn't because the recast timer is too long.

    Mug. Enough said. Quite possibly the most useless ability in the game, on a 15 minute timer. lol.

    Hide would be useful if it worked on more things.

    Perfect Dodge. I've always thought this should be a job ability instead of a 2 hour. As a 2 hour it fails pretty hard.

    Accomplice and collaborator were good ideas with failed implementation. Tied to the same timer, severe distance limitations. At least collaborator is still somewhat useful.

    Flee is pretty good.

    Even our prized evasion cannot stand on its own due to the evasion cap, the fact that we have no other defensive job abilities, and we have paper thin defense. It still requires shadows to be really exploited.

    I left most of this stuff alone because our non DD stuff is such a train wreck it would be a lot of effort I don't think THF will get to fix.

    Virtually everything useful we have is DD stuff. If THF is such a party oriented job and not meant to solo or tank, why do we have all this crazy evasion and a defensive 2 hour that we aren't designed to use to help a party? It's bad design.

    I bring up sneak attack and trick attack because I think it would be the most subtle thing to tweak, while maintaining balance and creating a bit of synergy with the stuff we already have.

    Square Enix has already said a few times that they are thinking of adjustments to bring THF to the front line and dictate the pace of battle. So with updates moving forward, those are the types of suggestions I make.

    Besides, what is the point of a job adjustment update if it doesn't change anything?
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    Last edited by Nebo; 05-08-2011 at 09:29 AM.