In garlaige days, SATA was more powerful as a tactic and made sense.Even in Garlaige parties back in the day I never had a problem landing Trick Attack. Every party I was in was willing to make a SA/TA lineup and went with it.
I know lots. I encounter lots. Especially in pickup groups.Also I don't know any player who willingly wants to avoid a Trick Attack, for any reason, and I can't think of one.
Awesome. Personally I would like not to have to trick attack my duo mage partner to allow me to land it.In Abyssea I have our BLMs or BRDs for seal parties stand in front of me when I'm solo tanking so I can Trick Attack them constantly for Treasure Hunter, and no one complains.
Awwwwww you....Who's overstating now?For that matter, the same applied to landing Sneak Attack. It's really not hard in most cases, spinning mobs may screw up your timing, but it still works in most cases
Edit: I should note that I think we are talking about different things. I am not saying SA and TA are impossible to land sometimes. You are saying you can make them work when the opportunity arises. I am saying the opoortunities to use them are unreasonably limited.
I feel that 60 second timer is limit enough, and that all the other hoops you need to jump through create situations where you are waiting for the mob to turn, waiting for other people, holding TP, waiting for your !! people to line up...all limiting your performance potential. It limits your overal potential to increase TH level, it limits your damage, it limits your ability to take that hate from those hits for yourself when tanking.
Having all those limitations for a job's fundamental, core abilities seems unreasonable to me. Especially since the payoff is nowhere near what it was in the garlaige days.