If they're stupid enough to move out of the way of Trick Attack, chances are they don't actually know what Collaborator does. So that's irrelevant. This point is only really worthwhile in EXP situations, so saving a mage is fairly moot too.
On NMs, if they are meleeing, they will either be proccing red, blue, or be completely useless and just there for extra (likely not needed) damage. If it's the latter, then if they wont let me trick attack them after explaining myself then I would just kick them. They're not contributing anything worthwhile. Sure, this goes against the point I'm about to make below but it's to make them learn.
For point 2: Increasing your damage increases the killspeed. A Good player knows that the total killspeed is more important than his personal damage. So the point stands: Make better friends or find a better linkshell with people who realise letting you Trick Attack both increases chance for TH proc and increases killspeed.
To be honest, the first point alone should be enough for most people to just suck it up.
You shouldn't be so ready to dismiss point three. The same argument can be used for a Sam, and overwhelm. If You're tanking and they want to get their overwhelm boost then they're gonna have to stand in front of you, so TA them.
You are being far too weak and soft about the whole situation. If they can't do their job properly, get rid of them and get someone who can. And don't try and argue about having to find a replacement and just making do, because everything you will be meleeing/tanking fulltime can be killed with just Thief and !! procs. Anyone who's there who's TA-able is a waste of a party slot anyway.
The enmity really isn't a problem.
Either: Hate will be capped for both parties.
Or: You're hate will be capped and so one melee strike after TAing someone, you will have hate again.
Obviously unless you do it at the start of a fight, but after just one evisceration and some melee rounds, a 1k Trick Attack shouldn't be enough to lose you hate for any remotely significant length of time. The VE of it on it's own is not enough after you've been popping 2-3k WSs and evading monster attacks the way thief does.
There really isn't a problem with the ability. Sometimes the enmity is unwanted. Sometimes the enmity is wanted. Most of the time it's not wanted, enmity is irrelevant anyway because the mob dies so fast, or hate is capped for everyone, and the whm will be able to keep you alive with no worries at all.
Just because you've played with some idiots doesn't mean the ability is bad. I've never had a problem with someone after 1 or 2 attempts. But that's because unlike you who comes complaining on a forum, I do something about it. I tell them to suck it up and do it, and if they don't I get rid of them. In fact I almost never have a problem with anyone doing it at all as the friends I make and the linkshell I'm in consist of good players, not retards.
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