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  1. #1
    Player PizzaTheHut's Avatar
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    Mar 2011
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    Bastok
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    104

    [dev1004] Corsair’s Phantom Roll Ability

    • [dev1004] Corsair’s Phantom Roll Ability

    We are considering changing the effect granted by the Phantom Roll ability when a player rolls a total of 11.
    We would love to get some feedback on this change from all you corsairs. If you have any great ideas, don’t hesitate to post them and discuss them. This feedback will be taken into account when we make our decision.
    For these requests, you don’t have to take the current effects of rolling 11 into account. We’d like your ideas on what you think would be cool when hitting that 11.
    I'd like 11 to add a better effect even without the job in party.

    Also I think theirs more of a concern about bullet stock and the absurd prices on them. Please add more alternatives for cheaper production
    (2)
    Last edited by PizzaTheHut; 03-10-2011 at 05:20 AM.

    The REAL WHM AF

  2. #2
    Player
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    Mar 2011
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    31
    Quote Originally Posted by PizzaTheHut View Post
    I'd like 11 to add a better effect even without the job in party.
    I actually think this is a great idea, but it would not add any benefit for the 11 if the job is already in the party.
    (0)

  3. #3
    Player Vagrua's Avatar
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    Mar 2011
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    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    I thought the extended time duration added to rolls when they were 11 was nice. Maybe adding attribute bonuses to rolls like STR+ to chaos roll when it's 11 along with the attack boost or wizard's roll giving INT+ along with MAB boost.
    (1)

  4. #4
    Player Greatguardian's Avatar
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    Mar 2011
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    I seem to be one of the "only" people out there who actually loved the fact that 11 rolls had doubled duration. It was no problem at all to just skip a roll in the rotation, and being able to keep top-tier buffs on my party and myself longer was awesome.

    If I had to suggest something that wasn't doubled duration, making all 11 rolls use their Job-In-Party bonus numbers may be viable, as mentioned above. But really, I want my doubled duration back.

    In general, the biggest things I'd like to see done to COR are the introduction of a Tenuto-esque ability, allowing us to keep our rolls on ourselves, and the increased availability of materials for Oberon's Bullets and/or new bullets that aren't impossible to make. More often than not, the rolls I give to my party members are not the rolls I'd ideally want on myself. Evoker's Roll does nothing for a COR/SAM, the same is true for Fighter's Roll, etc.
    (2)

  5. #5
    Player Aliekber's Avatar
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    Mar 2011
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    107
    I'm not a COR, but as a side-bonus a Jackpot fireworks going off with a rain of coins and giving a random amount of gil (not too much to keep RMT from abusing it) to the party would be fun.

    (Obviously a gameplay-related tweak would be better, but this is all I could come up with.)
    (1)
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

  6. #6
    Player
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    Mar 2011
    Location
    Siren
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    How about if an XI roll reset your phantom roll reuse timer to 0. Or perhaps if it would reset your Snake Eyes reuse timer to 0 (which is an optional merit but one of the most useful and serves as a reward for hitting the best possible roll number).
    (0)

  7. #7
    Player Chiibi's Avatar
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    Mar 2011
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    Sandy!!
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    234
    Quote Originally Posted by Gwynplaine View Post
    How about if an XI roll reset your phantom roll reuse timer to 0.
    I like this idea alot.
    (0)

  8. #8
    Player fodder's Avatar
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    Mar 2011
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    Character
    Fodder
    World
    Bismarck
    Main Class
    SMN Lv 99
    [dev1004] If a Corsair rolls an 11, possibly:

    1. For the duration of the "11" roll effect, apply the opposite effect of the roll to any monster the cor uses quick draw and/or a ranged weaponskill on as an added effect. For example, an 11 Tactician's Roll might impart a -4TP/tic debuff on the monster for some period of time after the Corsair uses quick draw on it.

    2. For 1 minute after the 11 roll, enable a job ability that will impart a random buff or debuff, identical to or similar to Goblin Dice. For example, a Corsair rolls an 11, uses "Goblin Dice", and due to good or bad luck, the party and/or all monsters in range receive Benediction. Imagine the delightful chaos this would cause. Any Corsair worth his salt would find a game of chance of this magnitude all but impossible to pass by!
    (1)

  9. #9
    Player Alistaire's Avatar
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    Mar 2011
    Location
    Canada
    Posts
    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by fodder View Post
    [dev1004] If a Corsair rolls an 11, possibly:

    1. For the duration of the "11" roll effect, apply the opposite effect of the roll to any monster the cor uses quick draw and/or a ranged weaponskill on as an added effect. For example, an 11 Tactician's Roll might impart a -4TP/tic debuff on the monster for some period of time after the Corsair uses quick draw on it.
    Like this, but make it like Dancer sambas. Hitting the mob giving a daze effect opposing the roll given.
    (0)

  10. #10
    Player Greatguardian's Avatar
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    Mar 2011
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    I would cry if my 11 Fighter's Roll caused Pandemonium Warden to Benediction
    (1)

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