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Thread: Useless rolls

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  1. #1
    Player Anza's Avatar
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    Capuchin
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    Quote Originally Posted by Yinnyth View Post
    It's a bit strange to cater 2 rolls to one strategy which will end in less than a minute when doing so will take you 2 minutes to apply rolls, and 2 minutes to fix them afterwards.
    You shouldn't need to fix them afterwards. Any fight you're basing on a SAM or SMN 2hr strategy should end in fast victory or equally fast defeat. As for your other comment, you also don't want any SAM stepping on each other's toes - if you have multiple SAMs, they should be taking turns 2hring regardless of what buffs the COR is putting on them. Part of the strategy is NOT interrupting the self-SCs, which add significant damage to the entire 2hr. This was common practice in Nyzul Isle back in 75cap days.

    Don't need 2min to apply rolls either. Allies Roll on SAM, Random Deal, DD Roll #1 on everyone, wait 60 sec if you want and then DD Roll #2 on the non-SAM DDs. Besides, it's not at all hard to stand and get buffs correct at the start prior to engaging for something like a mission fight, pop NM, buffing at a Nyzul boss floor, etc. - waiting a short time to set proper buffs up shouldn't be that unusual.

    Yes, my general tendancy would be to use DRK+WAR roll for someone specifically using meikyo shisui
    Certainly a reasonable choice that gives some benefit. I'm not sure I agree that a chance of Double Attack proc that might not happen outweighs a guaranteed SC damage boost though.

    And of course, if attack is capped (as may be the case in Abyssea), Chaos isn't doing anything for you.

    I certainly think Allies is HIGHLY situational, and I completely understand if someone doesn't think it's worth the money. But there is a conceivable situation where it is the best option. That might never happen for you, and it's a pricey die, so I get skipping it. But it's not "useless".

    Gallant's Roll is USELESS. There's NEVER a situation where you'd not be able to find two better rolls. Courser's is bordering on useless for the same reason - even if you did have a RNG-burn setup, something like Chaos/Tactician's will probably win regardless. Scholar's to me is useless other than some situations that will only come up in level 64-78.

    It's ultimately a cost/benefit analysis on the situational ones though. Allies, Drachen... they're pretty darn situational (not useless though) AND they do cost a bit, so I see why people would skip them. Some of the other situational rolls (Magus, Monk's, Choral, Beast, Puppet) are also not too common, but the cheap cost of getting them weights in their favor.
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  2. #2
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    Quote Originally Posted by Anza View Post
    Courser's is bordering on useless for the same reason - even if you did have a RNG-burn setup, something like Chaos/Tactician's will probably win regardless.
    If you do have a rng burn setup, most likely the rngs will have some sort of x-hit build set up, so tactician's is not helping. If they need ACC, hunter/chaos, if they don't courser/chaos.
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  3. #3
    Player Yinnyth's Avatar
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    Yinnyth
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    Quote Originally Posted by Anza View Post
    Part of the strategy is NOT interrupting the self-SCs, which add significant damage to the entire 2hr. This was common practice in Nyzul Isle back in 75cap days.
    Didn't Cerb, Khim, and Hydra all have massive magic defense? I thought the meikyo spam with wing was just powerful because SAM could unleash 7 WSs before the enemy got 1 off, and because sam was just stupid strong back then. Back when I used to do it with my static, our sam just used gekko 7 times- didn't even care about SC.
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  4. #4
    Player Anza's Avatar
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    By the way, I just ran into another situation where Allies Roll is useful. Primeval Brew. Chaos Roll is useless with capped attack, if you're not using a WS that can crit/DA (i.e. any magical WS), that eliminates those possibilities, Store TP and Regain are fairly irrelevant when you're already hitting 50tp/tick.

    I brewed Rani on COR with Aeolian Edge - the only two rolls that help are Wizard's and Allies. Self SC with back to back AE (Evisceration -> AE is also a SC, can't recall which offhand). When you're busting out 15-20k WS, the SCs are also pretty beefy and the Allies Roll boost helps increase that big chunk of damage. Killed Rani from 80% in a little over a minute.

    Yet again, very situational roll and maybe you don't find it worth 100k+. But not "useless" in the Gallant's roll tier.
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  5. #5
    Player Anza's Avatar
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    Quote Originally Posted by Anza View Post
    By the way, I just ran into another situation where Allies Roll is useful. Primeval Brew. Chaos Roll is useless with capped attack, if you're not using a WS that can crit/DA (i.e. any magical WS), that eliminates those possibilities, Store TP and Regain are fairly irrelevant when you're already hitting 50tp/tick.
    And yet another Allies Roll situation I stumbled into last night... KSNM99 The Hills are Alive. The common strat is to do skillchains to pop the turtle out of its shell, then have the mages nuke. Allies Roll is fantastic on your DDs for this.
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  6. #6
    Player Mirabelle's Avatar
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    Scholars roll is great for blms since their set bonus is based off conserve mp, making it way better then caster's roll in the long run, who wouldn't want to do better dmg over having a shorter casting time and recast. All the rolls are dependant on whos in the party.
    I disagree, in Abyssea at least. BLM are largely there for Yellow proc. The faster they can get those spells off the better. IF you are nulled, you want your recast time down as well. If I'm in the magic proc party as COR, its Casters and Evokers until proc then Wizards/Evokers. SCH roll is definitely second tier with Healers roll these days. Might be worth it with Brewing, but wth the massive refresh of Brew, I think the Wizards/Warlocks combination would just as easily get the job done.
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