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  1. #1
    Player Laraul's Avatar
    Join Date
    Mar 2011
    Posts
    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Macros are stored in UTF-16 format... All combined it's less than 300Kb for every possible Macro, Map marker, etc... and these aren't fetched from the HDD until needed...

    I would just like an /optimize command... for equipping the optimal gear for a specific job or level. I would also like to cycle thru multiple ways of inventory sorting... like name, job, level, slot, type, etc...
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  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Laraul View Post
    Macros are stored in UTF-16 format... All combined it's less than 300Kb for every possible Macro, Map marker, etc... and these aren't fetched from the HDD until needed...
    If macros are stored in UTF-16, then every macro book is ~288KB, so storing all macros would take ~2.7MB. This shouldn't be any issue at all for the PS2 to handle (and makes my calculations on a previous mage even more feasible, since I assumed 8-bit encoding).

    Quote Originally Posted by Laraul View Post
    I would just like an /optimize command... for equipping the optimal gear for a specific job or level. I would also like to cycle thru multiple ways of inventory sorting... like name, job, level, slot, type, etc...
    If I understand it correctly, it would be hard to implement. How do you even define optimal? For so much situational gear.. I believe it would require quite some computational power and would only give approximate results. Equipment description is stored in text form, so either it would have to be parsed (which is not possible to do correctly, due to translation errors and hidden/unclear effects) or every item would have to be stored as some sort of struct with all its stats stored internally, which would require a lot of space.

    On the other hand, if you wanna do the computation server side, it would be nearly impossible to manage with thousands of active players spamming spells all the time. Or did I misunderstand what you said?
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