can also replace /equip slot gear with something like <slot gear> you can put in same line (like it have been done with <wait #>
can also replace /equip slot gear with something like <slot gear> you can put in same line (like it have been done with <wait #>
More then one gear change per line? that could work, but the lines need to be long enough to fit like 2 or 3 slots worth of gear changing. The lines in the macro are not very long (you can type more information manually then what you can fit in a macro). Reason I say this is because some gear has very long names -.-
Last edited by Rambus; 03-09-2011 at 09:13 PM.
Buummmmmppppppp!
\(-.-)/ Solo only \(-.-)/
[BST90] [DNC90] [RDM85]
funny thing about that is there is a 3rd party viewer that does allow that via addons...too bad SE gets ticked off when they bust people using it. i myself have never used the thing(for fear of account being banned) but front i've read on their website that they DO NOT condone or support the creation of addons that gives players an unfair advantage in world..in fact they claim to have put a scripting restriction into the viewer itself so you CAN'T make such an addon for it. idk about you guys but i wish SE would stop being picky and let users use 3rd party viewers as long as they don't allow the use of unfair advantages. it might make the game more enjoyable for people.
I actually submitted a similar Idea to this to SE before they even created the twitter account, and then again to the twitter account lol
It wouldn't be that hard to implement really, they'd just have to create a fucntion that writes current equipment as /equip <slot> <item> to a text file locally
then when the /equipset <name> comes up it executes each line in the text file as a command.
This would require no additional memory as the command would be loading the line of text directly into the chat bar and pressing enter
Windower has been doing this for years, one line equip full changes SE just has to implement 1-3 functions on their end 1) write current equip set to a file, 2) read line for line from a text file 3)execute said text file as a standard typed command. Rhis could really be a reality, I really don't see it taking more than a day to actually code i.
Many Many Many ppl would love u long time SE if u were to help us out with this ^^
Shibaa, in your example, consider that the macro you just listed is, in fact, "macro 2." Your macro then simply endlessly repeats, calling macro 1 and then itself again. Repetition under your system becomes trivial.
Bobeflo, while I appreciate you giving my thread some attention, please post some more useful feedback than a simple "bump" next time. ^^;
Krystal (and Vanar), it's stupidly easy for an unmonitored third party to say they're doing one thing, and then do something completely different, and potentially malicious. This is why Square-Enix cannot afford to promote or allow promotion for anybody, no matter what; it'd be a clustaru of potential problems if they did arbitrarily allow exceptions.
I wasn't saying allow windower, but more like take the principal of what they saying they doing, and apply it using their own code to achieve thee same result, but in a secure non-malicious form.
On a similar point, relating to gear swapping and how much more people want to be able to do: I would very much like to see commands to move things to and from your Mog Sack or Mog Satchel. I currently carry about 97 pieces of gear on Rdm yet only 80 inventory slots, and it takes a long time to switch gear between Inventory and Mog Sack. That's 97 without any meds or other items and without any silly situational gear like melee gear.
This is not possible if its done client side, because of the PS2.
However if equipment sets were to be stored on the server .... anything is possible
If you could equip a set of armor, and "save" it to a server storage equipment macro, you could also recall it.
It could fix the problem, but you might see a partial loading every time you call one of those macros.
Still, given that you can load all your macros at once in about 3 seconds from the server after saving, I don't see a problem with a 1-2 second delay when calling an equipment set change macro.
This could also lead to a method that pulls data from the Porter Moogles to be able to summon a set of your favorite armor, rather than piece by piece. Like "Withdraw saved set 8" or something.
I think this is going to have to be the future of FFXI, saving things on the server instead of the client. The PS2 doomed everyone, but in 2003 who would have known the game would go into 2011 and still be popular? Most PS2 online games have had their servers shut down, the fact that EQOA is online still is nothing short of a miracle.
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