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  1. #1
    Player Tamarsamar's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95

    What Everybody Wants: Shorter, Simpler Macros

    In wake of the <wait #> macro command, it is clear that the devs show an interest in alleviating player macro space. However, allowing the /wait command to be placed on the same line as the previous command is, to use an analogy that has particularly amused me, "like applying a bandage to a severed head."

    Most unfortunately, with the way this game is designed, the playerbase can only make the most of what they are given by repeatedly switching out different pieces of gear, even mid-combat, to handle different situations. At end-game this can even get as extreme as a need to switch out all 13 slots of non-TP-resetting equipment at once. As much as I would personally like for the need for on-the-spot equipment changes to be removed from the game entirely, that also unfortunately seems extremely unlikely at this point, with more and more situational equipment finding its way in to the game over the years.

    The solution I propose? A /equipset command. This hypothetical command is followed by a number. By typing "/equipset ## add", you would be able to "save" the equipment you are currently using to that number, and later, by typing simply "/equipset ##", the equipment that you "saved" is automatically all equipped. Imagine it as 16 different /equip commands, saved to memory, and accessible with one line. Be it front-line, mage, or (especially) both, it is every combat-oriented person's dream to be able to switch all necessary equipment on the fly with just a single command, like this.

    Truly, if such a solution to the current macro space problem existed, the devs would have the eternal gratitude of many adventurers within Vana'diel; they already have my gratitude for reading and considering this thread.
    (15)
    Last edited by Tamarsamar; 03-09-2011 at 02:20 AM.

  2. #2
    Player Chibisawa's Avatar
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    Mar 2011
    Location
    The Kingdom of San d'Oria
    Posts
    2
    Character
    Kurosawa
    World
    Carbuncle
    Main Class
    THF Lv 90
    Macro system really needs an overhaul, playing on PS2, I have several pieces of gear that I either have to place in multiple macros (ws gear) or gear that I just can't use (Ichi recast items, cure items) because it's just not practical to have two macros for a motion that needs to be performed quickly. Ideally you should be able to potentially swap all slots, do a spell/ja and then swap back to your idle set with a recast timer as well, but I know that's rough. The /equipset idea seems to be something they could work in though.
    (0)

  3. #3
    Player Revalus's Avatar
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    Mar 2011
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    6
    Character
    Revalus
    World
    Odin
    Main Class
    THF Lv 90
    I fully support this endeavor. It would be unfortunate if this was not considered.
    (0)

  4. #4
    Player Teakwood's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    41
    Character
    Teakwood
    World
    Valefor
    Main Class
    BLM Lv 90
    Seconded; I think this is actually a feasible solution for evening out the disparity between gear swap ease-of-use. I'd be interested to know whether this would actually be possible given the game's architecture.
    (0)

  5. #5
    Player Gadanae's Avatar
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    Mar 2011
    Posts
    97
    Character
    Gadanae
    World
    Siren
    Main Class
    BLU Lv 99
    /applaud. Right now, and SE knows about these things. 3rd party windower programs such as Spellcast take care of this dilemna, but there are drawbacks. One major one is ya gotta play on PC to use it. 2, it's against SE's rules to use 3rd party programs and can get you banned. 3. Even if you do stick your neck out there to use this program, it's insanely hard to understand the scripting unless you are savvy to it.

    Your solution of /equipset is an awesome idea, and I do pray and hope that SE reads this thread and does something if they can within the game's architecture, like Teak said, to implement it.

    Either that or make upgraded gear have all the stats we need so we don't need to switch? Dreamin I know.....
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    36
    Yes, equipsets sounds like the way forward. Would be best to view the equipment sets in menu, just like you have 20 macro books, you can view 20 equipment sets. They can re-use the equipment window they already have, but modify it to show the equipment of the set. Or 20 equipment sets per macro book, where each equipment set is only available to use in that macro book?

    In anyway, I fully support this suggestion.
    (0)

  7. #7
    Player ffxkenshin's Avatar
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    Mar 2011
    Posts
    32
    SE do please consider the /equipset, if it's maybe too hard, then just give us a 20 line per macro (hope memory is not the limit here >.>), this will allow us to have:
    /recast xxx
    /ja /magic /pet xxx
    change all 13 non-tp-reset or change all 16 slot for mage that doesn't care tp-reset
    an extra 2 line for communication maybe /party or /linkshell
    (0)

  8. #8
    Player Rasantath's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Rasantath
    World
    Siren
    Main Class
    WAR Lv 90
    i like the idea, but i dont think it will happen, they have already run into memory limitations (just try to load the list of key items you have now into the auto translator, the key item category goes away entirely), so i dont think holding your equip sets in memory will work for them.
    something should be done though.
    (0)
    Diabolos - Remnants

  9. #9
    Player LeChuck's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    12
    Character
    Lechuck
    World
    Fenrir
    Main Class
    SMN Lv 95
    Considering the idea of adding more lines to the macroes is not viable because of memory limits and maybe the excellent idea of an /equipset command is not possible for the same reason (memory issues), let us have a /command to call another macro. Like I press ALT + macro1 and last line of this macro is "/recall book xx set xx <alt||ctrl> macro2". This will let the second macro be executed at the end of the first one (add more at the end of each macro if needed)
    (1)
    I haven't had any revelation. I do not know the Truth. Everything above is IMO. Chill down.

  10. #10
    Player Tamarsamar's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    LeChuck, the problem with that that I think the devs would be a little wary about implementing is that it would allow people to set up infinite macro loops. To give just one example of how this can not be a good thing, consider that /shout can be put in to macros, as well, and then a problem becomes obvious.

    Anyway, we already have Grand Greedaloxes clamoring for yet more inventory, and I think that what I am asking for is slightly more reasonable (and, to be blunt, much more necessary) than that, don't you?
    (0)
    Last edited by Tamarsamar; 03-09-2011 at 05:13 AM.

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