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  1. #1
    Player Slantlinmer's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Slantlinmer
    World
    Asura
    Main Class
    THF Lv 90
    Quote Originally Posted by Karbuncle View Post
    okay. its hard to tell, but do you want them to program something in the game that gives you seals based on what jobs you have, and not just completely random?

    Thats not a bad argument, but it would be really difficult to do.

    Or do you want them to make the drop rates higher on seals so when you get one you don't need its not as bad?

    also not a bad argument, and also easy to implement!
    how would that be difficult to do at all? they can control what quest you can flag by what job and or level you talk to an npc at, they have all the character information their side, how hard could it possibly be for them to make it so when you complete an op for the npc to pull your job levels and an assign a %probability based on the level of your jobs? job not unlocked =0% probability, and a job level 90 could= 90%probability,etc etc. assuming the first random to actually get a seal wins.
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  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Slantlinmer View Post
    how would that be difficult to do at all? they can control what quest you can flag by what job and or level you talk to an npc at, they have all the character information their side, how hard could it possibly be for them to make it so when you complete an op for the npc to pull your job levels and an assign a %probability based on the level of your jobs? job not unlocked =0% probability, and a job level 90 could= 90%probability,etc etc. assuming the first random to actually get a seal wins.

    While i see what you're saying, Its not just "Oh change the NPC to only let you flag a quest and raise drop rate of the seals you want by 90%". You'd firstly have to rewrite every single Seal giving quest to add that 'line' you suggested, Then you'd have to re-do the seal load rates on all of the quests too to add the algorithm to read your jobs and give you seals based on it. While it wouldn't take "forever", it would take a decent amount of time.

    Plus, you have to remember some seal quests are actually used to activate other seal quests, and you need them to get "Atma of the Savoir" so making it to where you can't flag certain quests based on jobs (I think thats what you said) would also hinder some people.

    I over exaggerated when i said "Really Difficult" I admit, But from a programming stand point, its more difficult than it sounds in text.

    I'm trying to think of an analogy thats not crazy....

    think of this way you may as well be saying "Rocket science? how is that difficult at all? Build a tube, put Rocket fuel in it, and Let it rip bro". While that looks simple and is basically rocket science, its not that simple.

    While i admit, it might not be SUPER DIFFICULT, i think realistically the amount of time it would take to rewrite the quests to add that kind of programming in, would be more difficult than removing NPC redundancies (asking you are you sure 8 times, etc) which they already said was "Too much work to do right now".

    I admit I could word better.
    (1)
    Last edited by Karbuncle; 05-08-2011 at 05:09 AM.