Quote Originally Posted by Karbuncle View Post
okay. its hard to tell, but do you want them to program something in the game that gives you seals based on what jobs you have, and not just completely random?

Thats not a bad argument, but it would be really difficult to do.

Or do you want them to make the drop rates higher on seals so when you get one you don't need its not as bad?

also not a bad argument, and also easy to implement!
how would that be difficult to do at all? they can control what quest you can flag by what job and or level you talk to an npc at, they have all the character information their side, how hard could it possibly be for them to make it so when you complete an op for the npc to pull your job levels and an assign a %probability based on the level of your jobs? job not unlocked =0% probability, and a job level 90 could= 90%probability,etc etc. assuming the first random to actually get a seal wins.