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  1. #1
    Player Linh's Avatar
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    Wildfire Modifiers

    When I'm using Wildifire, which modifier should I try to stack: AGI or MAB?
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    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  2. #2
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    If I recall from when I have seen it being used these facts may not be completely true but you will want to make a mix of the two just like with quick draw. Agi will always be more then MAB if i recall as that is the major mod. If I am wrong please someone tell me.
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  3. #3
    Player Yinnyth's Avatar
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    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Equipment: Depends on your situation. If you're outside of abyssea, pretty much always go for more MAB. Inside abyssea, however, it depends largely on the atmas you're using. If you have 130 MAB, any AGI you add would add roughly 230% more damage than it would if you had 0 MAB, so suddenly AGI becomes more attractive. The opposite is also true: if your AGI is very high, MAB becomes more attractive. The basic rule of thumb I follow when choosing equipment is that 1 MAB = 4 AGI. It's not perfect, but that's the cutoff point I choose.

    Atma: In general, the rule of thumb is to stack the terms which multiply with one another. Use one MAB atma (ultimate or hell's guardian), one fire damage atma (smoldering sky or lone wolf), and griffon's claw (bonus to WS damage while wielding a 2h weapon) if you're using a vulcan's staff, or just a second fire bonus atma if you're using 1h weapons. If you plan on using a brew, go for smoldering sky, griffon's claw, lone wolf, and equip a vulcan's staff. Orrrrr if you want to play like I do, ultimate, smoldering sky, and sea daughter, so you can just stay back at a safe range and pop off wildfires every minute or so.
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    Last edited by Yinnyth; 05-04-2011 at 04:30 AM.

  4. #4
    Player Greatguardian's Avatar
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    This is a fairly nice resource for calculating Wildfire damage. You can plug in your current stats and tweak it however you like to see what's better/worse.

    https://spreadsheets.google.com/ccc?...CKmuhqwP#gid=5
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  5. #5
    Player Hoshi's Avatar
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    Character
    Hoshiku
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    Asura
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    RNG Lv 99
    Wondering how you're getting this 1 mab = 4 agi thing. Dasva calculated 1 mab = 1.26 agi for a recent example. He also posted a decent formula for determining agi vs mab. http://www.ffxiah.com/forum/topic/18...dfire-build/3/
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  6. #6
    Player Raksha's Avatar
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    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    http://wiki.ffxiclopedia.org/wiki/Ca...n_Skill_Damage

    Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment


    Find whichever term is your lowest and boost that. This will maximize your damage. This isnt a perfect solution because you rarely have to choose between 1AGI and 1MAB, but in general it will be close enough. If you have lots of MAB/WSC then adding weather or staff bonus will be your biggest bang for the buck, likewise fighting mobs with take extra magic damage will also be the biggest bang for your buck (like puddings).

    "Elemental Staves" should really say "affinity" because stuff like atma of the smoldering sky is included in this term.
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    Last edited by Raksha; 05-04-2011 at 12:37 PM.

  7. #7
    Player Yinnyth's Avatar
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    Character
    Yinnyth
    World
    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Hoshi View Post
    Wondering how you're getting this 1 mab = 4 agi thing. Dasva calculated 1 mab = 1.26 agi for a recent example. He also posted a decent formula for determining agi vs mab. http://www.ffxiah.com/forum/topic/18...dfire-build/3/
    I already start with a reasonably high amount of AGI, but 0 MAB just being completely naked. Seeing as how ultimately their boosts are multiplied, if you have dmg = x * y, and x = 100, y = 1 and you have the option to add 200 to x or 50 to y, you'd be better off adding the 50 to y. Granted, that's not how it actually is with wildfire, it's stupidly oversimplified. I would be interested to see what his calculations were based on. Was he taking atmas into account? Was this a rough calculation assuming 0 AGI and 0 MAB?

    The truth is that ultimately you need to seek a balance between the two if you want to do as much damage as possible, and no x*AGI = y*MAB equation will be completely accurate since as one term gets higher, the more you will get out of adding to the other terms. My equation was based off my rough estimate after testing outside of abyssea finding that AGI was adding very little damage (though it did jump up about 5-10 dmg every 5 AGI or so), but 1 MAB added about 10 dmg. The calculator should be a useful tool for you though.
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  8. #8
    Player Hoshi's Avatar
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    Character
    Hoshiku
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    Asura
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    RNG Lv 99
    The 1.26 to 1 thing was for a specific person's setup inside of abyssea. I did my own calculations a while ago with a bad version of the wildfire formula b/c at the time I wasn't sure how to calculate mobint and I found that in most attainable ranges 2 agi was slightly worse than 1 mab. I didn't test this with gear in game, just did a calculation of my base damage and then how much damage would increase if I added 10 agi vs 10 mab and went up to 50 for each.

    Dasva's formula is xagi= (506+4.8agi-2mobint)/(4.8*100*mab) and I'm assuming it's based off of his wildfire formula:
    D = ((lvl+2+wsc)*fTP + 2*(agi-mobint))*staff bonus * day/weather bonus *MAB/MDB *whatever other bonus or mob weakness/shell etc
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    Last edited by Hoshi; 05-05-2011 at 04:04 AM. Reason: dyslexia!

  9. #9
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    Quote Originally Posted by Yinnyth View Post
    Stuff
    A lot of what you said is wrong. The "basic" rule of thumb is 2 AGI > 1 MAB > 1 AGI. But that's pretty crude, and someone ended up with 1 mab ~= 1.26 for his setup. But crude isn't a big deal because COR has limited MAB options, and the "ideal" setup favors agi over MAB anyway.

    For atmas, the ideal setup max dmg atma set during non-brew is Ultimate, PW, Fire dmg. Most people don't have PW, so the more common set is 2x fire dmg, Ultimate.
    1 fire dmg atma + Griffon claw is worse than 2 fire atmas because:
    2 fire atmas adds 1.3+1.3=1.6x dmg
    GC+1 fire atma adds 1.3*1.2=1.56x dmg

    Unless something changes, as of now during non-brew, 2 fire atmas will always be better than 1 fire + Griffon claw.

    During brew, what you said is right. 2x fire, Griffon claw.

    Quote Originally Posted by Raksha View Post
    Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment

    "Elemental Staves" should really say "affinity" because stuff like atma of the smoldering sky is included in this term.
    No, it was proven a while ago that level 51 staves are DIFFERENT than elemental dmg atmas. (However, the Magian Affinity staves are the same as the atma, but that's an issue for BLMs)

    The formula should be more like:
    Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Lvl 51 Elemental Staves * Affinity/Atma * Weather * MDIF * Magic Damage Adjustment
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  10. #10
    Player Linh's Avatar
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    Since Brewing maxes out AGI but not MAB, what Atma should be used during Brew mode?
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    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

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