I think that BLU lacks totaly of powerful AoE Healing Magic. We have curaga 1 from Healing Breeze and that's all since diffusion + Plenilune doesn't work. I enjoy if the magical part of the blue mage could be considered a little more. I reach something like 30+ of MAB and 170 of INT and my best magical spell only reach about 600 of damage.
However i've seen a lot of BLU magic spell not learnable in the .DAT of final fantasy like:
Gastric Bomb
Merrow Drain
Bubble Curtain (long lasted cocoon :Q__)
Intimidate
Paralysis Shower
Sweep (no thanks)
Photosynthesis (High Cure + Regen :Q___)
Secretion
TP Drainkiss (yes PLEASEE)
Shell Guard
Aerial Wheel
Shakeshroom
Rhino Guard (long lasted cocoon :Q__)
Rage
Whistle
Numbing Breath
Roar
Ink Jet
Spider Web (we have already plenty of slow >.>)
Hex Eye
Airy Shield
Sand Trap
Bubble Armor
Mortal Ray <---- (°° i want to become like a Tauri in Ballista)
Great Whirlwind
Thunderbolt
Pandemic Nip
Purulent Ooze
beside of this spells that are already disposed to be learned in a future (probably)
my hope are for this kind of new spells:
Cure / Enanching
Cristaline Cocoon with an Enanching-kind spell so with a 15 min protect IV and Shell IV
Bubble Curtain Phallanx Effect
Rhino Guard (Long Lasting Cocoon)
Photosyntesis 400-600 AoE hp Cure + Latent Effect Regen
Stygian Sphere (i Know is from caturae but who cares? AoE Curaga IV/V probably 200 mp cost)
Depuration (Full Erase)
Restoral Highest Tier of BLU mage cure 1000 hp +
Autumn Breeze ---> Curaga III
Attack
Hexidiscs: 6-strike physical damage
Quadrastrike: 4-hit attack on a single target (To finaly Close Darknes with a multi-hit)
Magic Attack
TP Drainkis: TP Drain
Thunderbolt: High Thunder Damage + Paralysis Single Target
Gastric Bomb: High Water Damage Single Target
Lava Spit: High Fire Damage Single Target
Auroral Wind: High Wind Damage Single target
Quake Blast: High Earth Damage Single Target
Hypotermal Combustion: High Ice Damage Single Target (No selfedstruct)
Abyss Blast: High Dark Damage Single Target
Rail Cannon: high Light Damage Single Target
and Last but not the Least:
Chain Affinity lower recast.... 1:30 minutes is too high i'm wasting my tps! 1 min of recast it's enough i think XD
i've also noticed that Azure Lore is a long lasting Efflux -.-' Would be nice if they transofr hour 2h in a real 2h like that under the effect of azure Lore all the Spells are under the effect of chain / Burst affinity and they can all make Skillchain
Hmmm Bizzare I get up to at least 800-1.2k with magic spells and my gear is somewhat decent, still working on AF +1's. I would suggest using Acrid Stream + Charged Whisker or Everyone's Grudge, those spells can be some money makers, especially if you have Memento Mori Equipped and pop that with a BUrst Affinity (since it increases magic accuracy). Yet yes, I would like some more aoe cures, but mostly my mind is focused on maybe 1-2 high damage magic spells, I'm talkin spells that can do 1k easy with little to no enhancing gear, and only get better with gear. A couple higher tier enfeeble spells to compete with the Abyssea shift, a few good enhancing spells (mostly for the ability to tank), and a large amount of physical spells. I still want something that is even better then Q.C! I'm still holding out for a physical spell that is 75% TP mod and STR based
*Granite Hide: Immunity to physical attacks in front.
You know, I doubt we get immunity from this, but would love to see it converted to our version of Phalanx.
Uhm, I do 1k+ on most high tier spells. Including everyone's grudge. Remember to stack the spells so that you're getting the stat boosts you want. When I build my spell list it always goes: Auto-refresh trait, Animating wail, battery charge (if not in abyssea), healing spell (usually just plenuline embrace), and then my usual attack spells. Then I usually have about 10-15 blu points left to spend and so I decide on a spell. usually the spell I pick is quad continuum so i add in as much vit+ spells as I can. The end result is usually, auto refresh, dual wield, 1.5k quads on ITs that aren't weak to piercing and haste from animating wail.
But that's not the topic of the day, just thought I'd throw you some dmg advice. As for the topic, I was wondering what they'd give us as Merit abilities. I thought it'd be pretty sweet to allow us to learn some NM exclusive moves to give us a more "end game" feel at 99. On top of that, digest? Damn that sounds awesome. I didn't know that existed. But yes, that's my two cents for now, ciao.
~Jo
I really like the Idea of Quadrastrike having a full darkness element to it so it can chain off multiple ws's and do darkness. Hopefully the 95 to 99 physical spells will start to have similar Full LIGHT full DARKNESS attributes with at least 1 or two of them just for options.
Maybe let Quadrastrike and Siesmic Tail have full darkness with secondary Gravitation attributes.
Then have Hexa Disc's and i guess something else light/fusion based hopefully Missle's (chariots, Omega?) or Spike Flail. I would really like to shoot a missle outta my hands as a blue mage..
Would leave us with a Multi hit and Single Hit physical spell with full light or dark attributes.
Said this before i think for breath spells but im going to say it again with a little extra. I would love to get all the breath spells in the game ^^... yup all of them shoot Diffusion ray, Lead breath (statues in dyanmis), Dragon breath, cosmic breath, the two breath spells from adamantoise mobs, and all the other random breath spells out there. Since breath spells are kinda the blu thing in ffxi i think it would make sense to be able to learn them all. Modify them and give them some nice 2~4 sec casting timers. yes 2~4 sec's so we can use them in magic bursts for at least the gained acc when a mobs HP is still up high.
Another thing That would be fun to see Either with Teir3~4 merits or another way. I would love to see a spell open up for the Blue Mages that have obtained all the other spells in the game. I think it's a great way to reward a blue for going outta their way to get all of the spells not just the Ones that do dmg lol. Maybe that could be how "Shadow Flare" Is opened can't put merit's into "Shadow Flare" Until you have completed getting all the other spells in the game, Or trial moogle for Spells wont offer you to learn "Shadow Flare" Until you have completed obtaining all the other spells in the game.
Zerged blu with abyssea and avoided all your spells? ahhhh thats to badhappy hunting ^.^
Fantasy: imagination, especially when extravagant and unrestrained.
even though they might end up being nice spells... no thanks. i dont wanna spend years trying to learn something like spike flail when i've never been in a party that has claimed fafnir. the first time i heard this suggestion (think it might have actually been from the square-enix panel at the last vana-fest thingy) i was horrified that that might come true one day.![]()
Haven't heard this spell mentioned....
*Bionic Boost - Counterstance (Bugbears)
we might need to set the counter trait to take full advantage of this, but how stout of a tank would BLU be? Top 3 easily.
I learned mine from 1 of the ones in Beaucedine (S) and it was piss easy to kill. Duo'd with a RDM friend in about 5 minutes. Plan was to wait until a Turul run but we just had a go for fun and I was very glad of it.
I know what you mean though, I'm looking forward to learning spells from huge things like Behemoth, Adamantoise, Hydras, Cerberus etc. - Gunna be awesome![]()
Last edited by Damage; 07-16-2011 at 09:02 PM.
-- DAMAGEN @ RAGNAROK --
-THF-BLU-SMN-DRG-WAR-BST-
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