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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Things are they way they are because the Dev's themselves disagree with what RDM should and should not be doing. This is plainly obvious in our skill assortment vs our job traits vs our spell, WS and gear selection. One dev thinks something, another dev thinks something else and when implemented you get everything being a twisted mess. And because this rift still exists SE will not make any announcement in regards to RDM, that would just piss of one team member or the other.
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  2. #2
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by saevel View Post
    Things are the way they are because the Dev's themselves disagree with what RDM should and should not be doing. This is plainly obvious in our skill assortment vs our job traits vs our spell, WS and gear selection. One dev thinks something, another dev thinks something else and when implemented you get everything being a twisted mess. And because this rift still exists SE will not make any announcement in regards to RDM, that would just piss of one team member or the other.
    Depends. They could hide behind "We feel Red Mage is a very strong job" like they did at a fanfest developer panel several years ago. Which gets my blood boiling because to them it somehow makes the mess of a class we have in our hands seem alright.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.