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  1. #1
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Duelle View Post
    Wouldn't it have been better to give RDM the means to actually (if only passably) tank instead of having to abuse CE from enfeebles to get the job done? Not to mention the gear you speak of, to my recollection, included a set to become completely immune to spell interrupts. Which was probably an oversight by the devs just like the old haste cap and the old TP floor.
    Of course it would've. And more specifically you needed -Spell Interruption, Fast Cast/Haste set, -PDT and -MDT for magic-spamming mobs (which is where RDM tanking shined the most).

    RDM tanking anything at all probably wasn't part of Square's ambitions post RotZ where they made PLD, but neither was NIN tanking, or any DDs going /NIN to negate any and all damage, or even RDMs abusing DoT kiting to kill HNMs and Gods. Fact is, Square gives the players the tools needed to play the game and the playerbase uses them to every advantage, and Square either gives the stamp of approval or vetoes it. If Square doesn't kill it, who's to say they're wrong?

    My point is calling something an exploit doesn't make it bad. Since Square bluntly killed RDM tanking they obviously didn't want it. I'm still baffled as to why it took them five years to do it though.
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    Last edited by Carth; 05-09-2011 at 12:55 AM.