In MMO speak, "Jack of All Trades" means "Suck at them All" depending on who you ask, which is basically every balancemonger that's argued against RDM buffs from the beginning. We're pretty much at the point in relative comparison. WHMs are the superior healers, duh. BLMs are the superior nukers, as they should. BRDs, CORs, and to some degree SMNs are better buffers, as I say Haste and Refresh do not a buff job make. We all know pretty much the majority of other jobs are better at physically DDing. I still call the enfeebler role a farce given merit restrictions and the sheer number of debuffs BLU gets, often AoE and damaging, over RDM's single-targets. We all know the MMO mentality is not to settle for second or third best if you can help it, either, which automatically puts RDM in a bit of a bind since making them top-tier in all aspects would definitely be bad.

So all you can really do is hope to make RDM unique, which is why I've been trying to pioneer ideas where integrating melee helps our other aspects to be better than just purely backlining. That style has its own perks in higher safety and needing fewer pieces of equipment. Those who risk themselves in the front deserve a more beneficial experience on the job, and even if we never individually match a heavy DD, what we should offer should at least multiply the performances of others, be it offensively or defensively.