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  1. #51
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    While I personally agree with your view on it, objectively speaking it's in neither of our stances to judge whether the exploit is right or wrong. Either way though I'll leave the subject alone (since it's dirt dead anyway).

    Quote Originally Posted by Seriha View Post
    Instead, consider what would make RDM a unique tank, as for now, we're basically and always have been a pseudo-PLD in this regard.
    Not gaining Tranquil Heart would be a good start.

    Without any regard to Ochain, RDM has always taken less damage than PLD, especially against magic attacks. PLD gaining Phalanx doesn't matter much since RDM has a much higher enhancing skill and much more access to +Enhancing gear. However, what has allowed us to compete with PLD (and NIN) in the first place is Fast Cast and Utsusemi.

    Above all else however, we can't get around the enmity system. RDM would need a quick hate spike tool in order for tanking to be viable in the first place and we just don't have that in any shape, way, or form outside of spending lots of MP for giant nukes (only to have it ripped way by even stronger damage spikes from DDs)
    (0)

  2. 05-10-2011 08:58 AM

  3. #52
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Carth View Post
    Above all else however, we can't get around the enmity system. RDM would need a quick hate spike tool in order for tanking to be viable in the first place and we just don't have that in any shape, way, or form outside of spending lots of MP for giant nukes (only to have it ripped way by even stronger damage spikes from DDs)
    I think this has more to do with the fact the emnity system has caps. The overt lack of synergy between classes in terms of emnity doesn't help. That and the fact that THF's gimmick of emnity control has cooldowns that are too long and the gimmick itself causes any class that goes /THF to sacrifice a bit too much for such a gimmick never helped.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #53
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Things are they way they are because the Dev's themselves disagree with what RDM should and should not be doing. This is plainly obvious in our skill assortment vs our job traits vs our spell, WS and gear selection. One dev thinks something, another dev thinks something else and when implemented you get everything being a twisted mess. And because this rift still exists SE will not make any announcement in regards to RDM, that would just piss of one team member or the other.
    (0)

  5. #54
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by saevel View Post
    Things are the way they are because the Dev's themselves disagree with what RDM should and should not be doing. This is plainly obvious in our skill assortment vs our job traits vs our spell, WS and gear selection. One dev thinks something, another dev thinks something else and when implemented you get everything being a twisted mess. And because this rift still exists SE will not make any announcement in regards to RDM, that would just piss of one team member or the other.
    Depends. They could hide behind "We feel Red Mage is a very strong job" like they did at a fanfest developer panel several years ago. Which gets my blood boiling because to them it somehow makes the mess of a class we have in our hands seem alright.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  6. #55
    Player saevel's Avatar
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    Apr 2011
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    2,350
    That was a direct response to Avesta's soloing Gods and all the other's soloing every NM they could get near. SE took one look at that and said "they strong, cast closed".
    (1)

  7. #56
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by saevel View Post
    That was a direct response to Avesta's soloing Gods and all the other's soloing every NM they could get near. SE took one look at that and said "they strong, cast closed".
    What annoyed me most about that mess is that under anyone else RDM would have eaten nerfs to soloing and the oversights in design for those NMs would have been corrected.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  8. #57
    Player
    Join Date
    Mar 2011
    Posts
    18
    I read through a lot of these posts and it seems people want to complain about RDM more than they should.
    RDM may not get a lot of love in large events where WHM curing is stronger or BLM tier 5 nukes/ja(s) nuke harder or even MNK's fists of might.
    However in low man, duo, solo situations RDM shines.
    A good RDM can nuke for 2000+ on normal enemies and melee very well with right atmas.
    For tanking/kiting RDM is still amazing. Enfeebles RDM wins there also.
    As a long time RDM there are things i would enjoy but to hint that RDM has little use is just silly.
    Honestly if you want to melee and feel RDM isnt able to then build a better melee/WS set or play NIN lol. Same does go for Nuking / Healing / Tanking. However if you are dedicated to the job then don't doubt the power that RDM has. It is an amazing job and can do things other jobs just can't.
    Someone said once "We don't kill enemies we outlast them." We might want to do amazing damage numbers or be equal damage output to other jobs but in the end if we can kill an enemy solo that no other job can then take comfort in that.
    Forgive the post if odd at work in middle of the night. Tired.
    (0)

  9. #58
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    If that's your way of saying, "RDM needs nothing because we could solo some stuff!" well, bleh on the sentiment. Nevermind the fact others could likely do the same, sometimes faster and more safely. And if we were so amazing, especially these days, these conversations wouldn't be happening in the first place.
    (1)

  10. #59
    Player
    Join Date
    Mar 2011
    Posts
    18
    Quote Originally Posted by Seriha View Post
    If that's your way of saying, "RDM needs nothing because we could solo some stuff!" well, bleh on the sentiment. Nevermind the fact others could likely do the same, sometimes faster and more safely. And if we were so amazing, especially these days, these conversations wouldn't be happening in the first place.
    We can solo Most things. Also what we want and need are completely different. I cant think of anything that is needed. Something lacking to much that the game/job feels broken. What is wanted for me would be A/- in sword B Shield Tier3 Enspells, More haste/att/acc gear. More stronger enfeebs, which would put a alread powerful job even more over the top.
    People love to talk about RDM like it is a broken thing that can't do anything. I am sick of it.
    (0)

  11. #60
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Nikia View Post
    We can solo Most things. Also what we want and need are completely different. I cant think of anything that is needed. Something lacking to much that the game/job feels broken. What is wanted for me would be A/- in sword B Shield Tier3 Enspells, More haste/att/acc gear. More stronger enfeebs, which would put a alread powerful job even more over the top.
    People love to talk about RDM like it is a broken thing that can't do anything. I am sick of it.
    People will stop saying that when it's fixed, if you think it's fine as it is that's cool, but the people in this thread do not.
    (1)
    Last edited by Daniel_Hatcher; 05-14-2011 at 04:01 AM.

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