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  1. #21
    Player Anethia's Avatar
    Join Date
    Mar 2011
    Location
    San Doria
    Posts
    113
    Grips were introduced to try and counter balance the 2 handed update. SE nerfed two handed weapons due to people complaining they were too strong. Then SE realized they nerfed it too much and so introduced grips to correct the mistake rather than just reversing the update. However, the players who benefitted the most from the addition of grips were mages.

    Seeing as how mnk weapons are not considered two handed weapons, they were excluded from the two handed nerfing, and so did not have any reason for a counter balance through grips.

    That is the history of the 2handed nerf, and grip introduction as I remember it from 2006-2008.
    (0)

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You can't use grips with hand to hand because they don't count as 2handed weapons. They're teachnically dual-wielded 1-handed weapons - There's an invisible weapon in the offhand slot which is what gives you your second attack. As a result, you can't put anything there.

    Hand to hand does not get the 2-handed attack/accuracy calculation, either. The game does not treat them as 2-handed weapons, simple as that.

    2-handers were never "nerfed". They were initially considered weaker, so SE buffed them to 1 stat = 1 attack/accuracy. They decided that was too much and lowered it to 3 stat = 2 attack/accuracy. This is still above the original state. They buffed 2h, then they partially removed the buff.
    (0)

  3. #23
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    You can't use grips with hand to hand because they don't count as 2handed weapons. They're teachnically dual-wielded 1-handed weapons - There's an invisible weapon in the offhand slot which is what gives you your second attack. As a result, you can't put anything there.

    Hand to hand does not get the 2-handed attack/accuracy calculation, either. The game does not treat them as 2-handed weapons, simple as that.

    2-handers were never "nerfed". They were initially considered weaker, so SE buffed them to 1 stat = 1 attack/accuracy. They decided that was too much and lowered it to 3 stat = 2 attack/accuracy. This is still above the original state. They buffed 2h, then they partially removed the buff.
    The 2007 2H buff also made 2H weapons partially ignore defense and level difference, about a month later SE realized how overpowered this was (a couple 2H melee could mow down Fafnir in less than a minute) so they scaled this back (although 2H still have an advantage here) and lowered ACC/ATT to 4:3 instead of 1:1.

    Grips were introduced with the initial 2H buff not later.
    (0)
    Last edited by Atomic_Skull; 05-04-2011 at 06:13 AM.

  4. #24
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    The 2007 2H buff also made 2H weapons partially ignore defense and level difference, about a month later SE realized how overpowered this was (a couple 2H melee could mow down Fafnir in less than a minute) so they scaled this back (although 2H still have an advantage here) and lowered ACC/ATT to 4:3 instead of 1:1.

    Grips were introduced with the initial 2H buff not later.
    This!
    grips were introduced when mnk was top DD then dual wielder and 2hander were "weak" DDs, adding them to mnks would have been stupid as it was to fix 2hander (they over fixed it and had to came a little back but thats another story)
    (0)

  5. #25
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by hiko View Post
    This!
    grips were introduced when mnk was top DD then dual wielder and 2hander were "weak" DDs, adding them to mnks would have been stupid as it was to fix 2hander (they over fixed it and had to came a little back but thats another story)
    And MNK is still top DD.
    (0)

  6. #26
    Player JiltedValkyrie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    149
    Character
    Yuusaku
    World
    Lakshmi
    Main Class
    BRD Lv 99
    I always thought H2H weapons should just fill up both slots (one knuckle in each box).
    (1)

  7. #27
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    I too noticed the taru Fomor with two different H2H but I know MNK is top DD but I know PUP isn't.

    Thanks for your inputs.
    (0)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  8. #28
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    PUP is perfectly fine. Their biggest issue post-Abyssea was a lack of an Automaton crit WS, and even that's getting fixed in a week.
    (0)

  9. #29
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Just as soon as I can wear black belt you can use grips.
    (1)

  10. #30
    Player DrStrangelove's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Drstrangelove
    World
    Bismarck
    Main Class
    RDM Lv 1
    Quote Originally Posted by Mirage View Post
    H2Hers should just be happy that they can wield their best weapon in both hands , unlike dualwielders who can only the best weapon in one hand.
    I see this differently.

    1) if you use Spharai, for example, the triple proc is only on the main hand
    2) on Final Heaven, as in howling fist and many mnk weapons skills, the off hand blow uses a lower ftp adjustment and is much lower damage.
    3) the hades sainti +1 bonus of +9 acc applies on each attack, but it essentially is the same as a dual wielder having 2 weapons with +4.5 acc each, or one weapon with +9 and the other with zero. This makes h2h weapons look more powerful than single weapons that a DW uses, but it's clearly misleading.

    In short, in some cases, you have a really good main hand weapon, with a vanilla off hand one, and in particular poor off hand on weapons skills. It would be great if the game treated the off hand AS IF it was the same weapon in both hands, but often times it doesn't.

    While I think it's true that many of these decisions SE makes are designed around fear that mnks will be too strong, I wish I could see more logic in it than knee-jerk thinking:

    1) h2h damage, delay, grips treated like dual wielding users
    2) hasso, seigan treated like dual wielding users
    3) /nin sub, DW enhancements NOT treated like dual wielding users
    4) shield treated like dual wielding users
    5) second weapon NOT treated like dual wielding users
    (0)
    Last edited by DrStrangelove; 05-07-2011 at 03:58 PM.

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