Last edited by Zyeriis; 05-03-2011 at 03:59 PM.
H2H is ridiculously powerful due to how H2H weapon DMG is calculated.
H2H Skill * 0.11 + 3 + Weapon DMG
A lvl 90 MNK with full H2H merits Faith Torque and Verethragna is wielding a weapon with DMG 80 Delay 331 and a minimum of two hits per attack round. And Counter increases their damage even further.
SE doesn't need to make MNK any more powerful because they're already approaching Kenshiro levels as it is. "Fixing" MNK isn't necessary because they are already THE strongest melee AND tank in the game right now. A well equipped MNK and WHM with good atmas can duo almost anything.
Last edited by Atomic_Skull; 05-03-2011 at 03:50 PM.
If you swap your dats you can actually change a sub-handed H2H weapon to say a dagger if you want which means the game sees your H2H as a Main weapon and a sub weapon on your character, instead of just the 1 weapon in the main hand slot in your EQ menu. So my take on it is when you equip a H2H weapon there is pretty much an invisible sub weapon in that slot at least from the coding stand point probably. So when they had the idea to create grips they probably thought about making "wraps" fiddled with it for 20 minutes, decided it was too much work and gave up. That's my best guess anyway :/ wraps would be nice though.
This is actually why they didn't make grips for H2H. Despite only showing in your main hand, H2H weapons are actually dual wielded taking up both slots. Its how they were designed and coded and SE just doesn't seem to feel that effort to change it is worth the development cost and time involved. I understand how hand to hand users are feeling left out, but seriously, have you seen monk? The job is a beast, would a few more minor stat boosts really mean anything?
10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.
realistically you would not need a grip for a pair of knuckles... but yeah, hand bandages and stuff would give H2H the ability to fill that sub slot
H2Hers should just be happy that they can wield their best weapon in both hands, unlike dualwielders who can only the best weapon in one hand.
I see this differently.
1) if you use Spharai, for example, the triple proc is only on the main hand
2) on Final Heaven, as in howling fist and many mnk weapons skills, the off hand blow uses a lower ftp adjustment and is much lower damage.
3) the hades sainti +1 bonus of +9 acc applies on each attack, but it essentially is the same as a dual wielder having 2 weapons with +4.5 acc each, or one weapon with +9 and the other with zero. This makes h2h weapons look more powerful than single weapons that a DW uses, but it's clearly misleading.
In short, in some cases, you have a really good main hand weapon, with a vanilla off hand one, and in particular poor off hand on weapons skills. It would be great if the game treated the off hand AS IF it was the same weapon in both hands, but often times it doesn't.
While I think it's true that many of these decisions SE makes are designed around fear that mnks will be too strong, I wish I could see more logic in it than knee-jerk thinking:
1) h2h damage, delay, grips treated like dual wielding users
2) hasso, seigan treated like dual wielding users
3) /nin sub, DW enhancements NOT treated like dual wielding users
4) shield treated like dual wielding users
5) second weapon NOT treated like dual wielding users
Last edited by DrStrangelove; 05-07-2011 at 03:58 PM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |