Quote Originally Posted by Mirage View Post
The good ones were!
Good shurikens being hard to get has nothing to do with the fact that you lose 6+ attacks worth of damage and tp gain to throw 1 shuriken. The shuriken would need to do more damage then 6 attacks, and gain more tp then 6 attacks to even be useful, and guess what, they don't do that much. So regardless of difficulty to obtain, throwing was still terrible. Even if shurikens were added with 300 base damage, and cost 1gil/stack, it wouldn't be worth the inventory to carry them around or worth the loss of DPS to use them.

Here's the math:

Shurikens have a 192 delay.
Kannagi+Kamome have a combined (210+180) 390 delay. (this is what I use and is best ATM, so this is the delay we will use for purposes of mathing out delay)
When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.

25% gear haste, 50% DW, marchx2 and haste spell is all that's required to reach -80% delay btw~
Those things are also really easy to get on NIN.