If you could exchange seals for other seals, what would be the point of teaming up with friends and strangers to defeat NMs for them?
If you could exchange seals for other seals, what would be the point of teaming up with friends and strangers to defeat NMs for them?
I like a lot of these ideas, but some (as Karbuncle pointed out) would involve a lot of work to do. Even something simple like an idea I propsed once to allow us to lock the job by trading a testimony for that job to the quest/op NPC's would take a fair bit of coding to do.
I think the best options would be to allow restricted trading amongst players, or implement some sort of filter when the reward was given--preferably blocking seals from jobs you don't have 76+, possible even higher. Even that second option may be a bit of work though...would have to poll character data, create a temp table, compare the reward to that table and if it doesn't qualify, make it re-roll. Sounds simple enough, but programatically it could be a challenge to implement. This would have to be restricted to just quests/ops though as those are more controlled environments with specific triggers to kick off the subroutine. Applying something like this to a group killing an NM could pose a much bigger problem, from a programming standpoint.
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I believe we have enough methods to obtain seals.
* NM
* Quest
* Dominion Op
* KCNM (little information about which seal drops where though)
Not all methods are equal in difficulty, even between seals, but they are there.
I would like to see af3 seals from Dom Ops drop into the lot-able pool (like off a NM). It would fit in with SEs plan of being party oriented and benefit all.
"I have wept in the night for the shortness of sight that to somebody's need made me blind, but I have never yet felt a tinge of regret for being a little too kind." ~~ anon
I was about to make a similar post. Instead I'm just bumping this one.
I'm 11/10 on scholar body from doing "Let There Be Light" for my monk and ninja seals and scholar is a job that I will never level...
I support this idea, although I must say, it is quite easy to get the seals one needs. 30 mins tops shouting in port jeuno has always gotten me 4/4 (BLU WHM BLM NIN always).
If they did this I'd like it to be optional. Frankly put I don't really want some leech lotting a Seal that i got because it auto-pools.
However, as stated, If there was an Option to pool it, i wouldn't mind that, Maybe a confirmation window saying "Would you like to take this or pool it?"
I'd prefer to keep them Ex and do 3 for 1 trades. 5 to 1 would lead to loting wars for junk seals. Making them sellable would mess up the economy. If they're Ex, odds are they've contributed something in the PT to get that seal. Concerns about seals have been popping up all over the place, but I doubt Square plans to do anything about it. Make me wrong devs.
The Original Blue Mage
This would eliinate 95% of the reason Abyssea, Abyssean NM and the stagger system exists. What's left?
I tend to take the LONG view of this game, namely that at some point down the line I want to have ALL jobs with their gear. So saving seals while a drain in inventory space is ok by me. However, once I do unlock a piece of gear to "max" what to do with remaining seals...
I'd be into trading seeks for NON-seal returns. Namely, Gil or BCNM orbs.
As far as BCNM, SE could concievably create a series of JOB fights similar to Maat-type. However, players would use these new orbs to fight and be rewards with JOB specific seals and items. So each solo BCNM could reward individual players with random piece of 5 gear seals. If extra seal could go back into the "pot" sorta speak. This would be a system where you take "useless" seals and have a challenging solo fight. Obviously, this system would be slower than the normal Aby-NM fights, but fitting for those players who solo.
Last edited by Covenant; 07-26-2011 at 10:59 AM.
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